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Epic Games banked a $3B profit in 2018

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Re: Epic Games banked a $3B profit in 2018

#102
post #99
post #65

Earlier quoted context omitted.

Huh? LoL is blatantly P2W, they sell two kinds of in-game advantages.

What are those?

Heroes. A good hero selection is p2w because you may not have a reasonable counter to xyz enemy. They used to sell Runes too (I believe an update made this invalid). Of course, you can get all this stuff for free just by playing 100s of hours, if you have the time/will.

Re: Epic Games banked a $3B profit in 2018

#103
post #5
post #4

Hopefully this shows others that you can make successful games without pay to win mechanics.

Of course there are games that already have proven this, most notably League of Legends (which is also mentioned in the article).

Don't you need to pay for "champs" in LoL? That sounds very P2W to me.

Re: Epic Games banked a $3B profit in 2018

#104

I'm surprised it made so much money. The game is free. Do people really pay much for the skins/characters?

Yeah, it's nuts. My son plays a lot and seems only mildly interested in skins. AFAIK there is no game advantage to any of the things that you can buy.

Re: Epic Games banked a $3B profit in 2018

#106

Earlier quoted context omitted.

The fast follower beating the original by offering a lower price is a well established business trend. Usually works pretty well. I just don't understand why PUBG isn't free yet.

PUBG doesn't have the scope for skins in the same way that Fortnite does. Fortnite's art style lends itself way better to crazy skins. It's also played more by a younger generation who are more likely to buy digital accessories (that's just IMO tho)

Because it's free, that's why it's played more by kids. Until you remove that huge distinction from the equation it's hard to claim anything else had as much of a factor. IMO if PUBG was free when Fortnite came out Fortnite would not have the marketshare it has today. Things like crazy skins is just a matter of willingness rather than anything intrinsic to the game.

Re: Epic Games banked a $3B profit in 2018

#107

Shame none of that is going towards UT development and Epic scrapped that project. Considering the state of the new Quake game I guess that's the end for Arena shooters.

It's too bad, but arena shooters have been dying as a category ever since around UT3. I'm hopeful they'll make a resurgence in the future.

Arena shooters are "dying" for the same reason chess isn't as popular as online poker. Back in the day arena shooter popularity was because there was no low hanging fruit alternative like modern military shooters or Fortnite of today. But it turns out most people don't want to either participate in or watch games of absolute skill. The former requires a lot of commitment to get good at it, and there is no randomness or luck to make you feel you are better than you are - just your own ability. The later is reflected in the former, in how complex interations and difficulty make watching really skillful games harder because there is so much to account for deterministically.

Thats what gravitates people towards randomness in games, where skill is taken out of the equation. Then you don't have to practice or actually "be good", you could just get lucky, and thats enough for most people - they aren't looking for challenges in their games, just dopamine kicks, and we are wired enough to get similar effects to chance we get to perseverance and the former doesn't require the hard work.

Arena shooters are alive and thriving. Quake Champions Doom Edition[1] is a miracle mod that is incredible to see and play knowing its running on what started as the first breakout PC shooter of all time. But its not a commercial product. Its a fan game. But its just as good, or better, than what almost any big budget arena shooter could offer, because they are not about spectacle at all, they are about the tightness and responsiveness of the gameplay.

[1] https://www.moddb.com/mods/quake-champions-doom-edition

Re: Epic Games banked a $3B profit in 2018

#108
post #5
post #4

Hopefully this shows others that you can make successful games without pay to win mechanics.

Of course there are games that already have proven this, most notably League of Legends (which is also mentioned in the article).

Dota2, CS:GO, team fortress 2

Re: Epic Games banked a $3B profit in 2018

#109

$3B profit doesn’t really seem consistent with $15B valuation. Tech companies these days seem valued at 20x revenue or more. Why would they bother raising $1.25B at that price? I suppose Fortnite is a fad, so there is a pessimistic case to be made to cash in as much as possible.

if Fortnite is a fad, is the moba genre a fad as well? Because LoL and Dota2 seem to still be going strong.

Re: Epic Games banked a $3B profit in 2018

#110
post #86
post #71

Earlier quoted context omitted.

It's almost certainly the other way around since Battle Royale was published in 1999 and the Battle Royale film came out in 2000. Both probably take some inspiration from Lord of the Flies

But why did the genre blow up only now? I think that the mass culture projects massive amount of anxiety present in todays societies, and it is also visible in video games. I don't see how a bleak and dystopian game of dog-eat-dog, everyone on its own, 1 player wins and the 99 others lose, would be so popular in say 1995.

I think you're looking for a deep meaning that is not there. Video games are fun, period. The 12-yos that play Fortnite couldn't care less about dystopias.
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