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Myst at 25: How it changed gaming, created addicts, and made enemies

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101–110 of 144 posts

Re: Myst at 25: How it changed gaming, created addicts, and made enemies

#101
If you haven't had the chance to play Scratches, another game mentioned in the article, you should. It's fantastic and has a really great soundtrack. The developer is launching a new scary adventure game, soon, and it looks really really good.

Re: Myst at 25: How it changed gaming, created addicts, and made enemies

#102
post #99

Earlier quoted context omitted.

Fellow Myst and HyperCard enthusiast who used to have a CodeWarrior t-shirt, checking in. I wouldn't be where I am today without all of that stuff too. I would love to see that stack...

How did the story within Myst end?

I don't remember, to be honest, I was a child.

I haven't wanted to go play it again because I just know that it's not going to be the same, and I don't want to ruin amazing memories.

Re: Myst at 25: How it changed gaming, created addicts, and made enemies

#103
post #66

Earlier quoted context omitted.

if you haven't played it obduction is also in VR and is also made by cyan. I thoroughly enjoyed it but it's definitely harder than myst was.

Yep, this basically is the VR Myst, no need to hold off. It’s of course compromised in all the usual ways 2018 VR typically is, but if you want a Myst style adventure in an expensive, low res vomit inducing uncomfortable headset, have at it! (I say this as a very disgruntled Oculus Rift + Touch owner...)

Kind of fitting that Myst was at the edge of technological capability back then, stretching cdrom tech. Now we are at the ‘barely able to do it cheaply’ stage for VR bringing it back to that medium or Cyan doing something in VR like the old days we need imagination from the players too, letting imperfections slide as long as the story is there.

Re: Myst at 25: How it changed gaming, created addicts, and made enemies

#105

If anybody is still jonesing for that Myst hit, the pointlessly-online version is completely free to play: https://mystonline.com/en/

It once had a point to its online, it just never had the Publishers / budget to execute on that vision. The fact that it is free to play online today is a testament to tenacity in the face of two and a half cancellations, a lot of corporate misery, and the hearts of a lot of earnest fans.

Re: Myst at 25: How it changed gaming, created addicts, and made enemies

#106

Earlier quoted context omitted.

I would check out Quern. Quern is an excellent Myst style game and comes closest to Myst style puzzles. From what I've seen of the "The Witness" is looked to be the same maze puzzle but repeated throughout the game. I loved Johnathan Blow's "Braid" but I passed on the Witness after seeing some gameplay.

I rather enjoyed The Talos Principle, and bought The Witness hoping to love it. I couldn't get into it. When I ran into a memorization "puzzle" I knew it wasn't the game for me :(

I don't recall the puzzle you're talking about, but there are a massive variety of types of puzzles in the Witness. Was it early on?

I loved Talos Principle also, and I genuinely think the Witness is one of the best games of the last decade. Hopefully you can give it another go :)

Re: Myst at 25: How it changed gaming, created addicts, and made enemies

#107
post #99

Earlier quoted context omitted.

Fellow Myst and HyperCard enthusiast who used to have a CodeWarrior t-shirt, checking in. I wouldn't be where I am today without all of that stuff too. I would love to see that stack...

How did the story within Myst end?

It had several endings, depending on whether you provided red pages, blue pages, or did something else entirely.

Re: Myst at 25: How it changed gaming, created addicts, and made enemies

#108

Earlier quoted context omitted.

I rather enjoyed The Talos Principle, and bought The Witness hoping to love it. I couldn't get into it. When I ran into a memorization "puzzle" I knew it wasn't the game for me :(

I don't recall the puzzle you're talking about, but there are a massive variety of types of puzzles in the Witness. Was it early on? I loved Talos Principle also, and I genuinely think the Witness is one of the best games of the last decade. Hopefully you can give it another go :)

IIRC it may be one of the water reflection puzzles. You see the solution reflected in one half of the room, and have to repeat it on a panel in the other half. One of a small handful of puzzles I cheated - my short term memory is horrid.

Re: Myst at 25: How it changed gaming, created addicts, and made enemies

#109

Earlier quoted context omitted.

Riven was also a huge improvement in worldbuilding. The world of Myst was often rather contrived; the places it depicted didn't always seem particularly "lived in", and the puzzles were often rather contrived in nature -- in many cases, their motivation was simply that the world itself was created as a puzzle. The rocket ship piano puzzle falls squarely into this category, for instance! Riven , on the other hand, dep…

It also had 5 CDs, and you'd have to swap between them all the time. But it was definitely worth it!

They were pretty good about only putting the CD swaps only in major area transitions. Anytime I saw one of the magnetic rail trams, I knew it was time to get the disc box out and prepare for a swap.

Re: Myst at 25: How it changed gaming, created addicts, and made enemies

#110

I played Myst when I was a kid, but even to this day, never really understood it. I kept going back to other games, like Kings Quest 6, that had characters and whose world felt lived in. Also, I despised the Quicktime for Windows that it installed with.

Which, IIRC, played a “calibration video” on first install. I’d never seen such a concept before or after.
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