Myst at 25: How it changed gaming, created addicts, and made enemies
101–110 of 144 posts
Re: Myst at 25: How it changed gaming, created addicts, and made enemies
#102Earlier quoted context omitted.
Fellow Myst and HyperCard enthusiast who used to have a CodeWarrior t-shirt, checking in. I wouldn't be where I am today without all of that stuff too. I would love to see that stack...
How did the story within Myst end?
I haven't wanted to go play it again because I just know that it's not going to be the same, and I don't want to ruin amazing memories.
Re: Myst at 25: How it changed gaming, created addicts, and made enemies
#103Earlier quoted context omitted.
if you haven't played it obduction is also in VR and is also made by cyan. I thoroughly enjoyed it but it's definitely harder than myst was.
Yep, this basically is the VR Myst, no need to hold off. It’s of course compromised in all the usual ways 2018 VR typically is, but if you want a Myst style adventure in an expensive, low res vomit inducing uncomfortable headset, have at it! (I say this as a very disgruntled Oculus Rift + Touch owner...)
Re: Myst at 25: How it changed gaming, created addicts, and made enemies
#104https://youtu.be/h4wWITMUop0 ("A Brief History of...Myst" (2016))
Re: Myst at 25: How it changed gaming, created addicts, and made enemies
#105If anybody is still jonesing for that Myst hit, the pointlessly-online version is completely free to play: https://mystonline.com/en/
Re: Myst at 25: How it changed gaming, created addicts, and made enemies
#106Earlier quoted context omitted.
I would check out Quern. Quern is an excellent Myst style game and comes closest to Myst style puzzles. From what I've seen of the "The Witness" is looked to be the same maze puzzle but repeated throughout the game. I loved Johnathan Blow's "Braid" but I passed on the Witness after seeing some gameplay.
I rather enjoyed The Talos Principle, and bought The Witness hoping to love it. I couldn't get into it. When I ran into a memorization "puzzle" I knew it wasn't the game for me :(
I loved Talos Principle also, and I genuinely think the Witness is one of the best games of the last decade. Hopefully you can give it another go :)
Re: Myst at 25: How it changed gaming, created addicts, and made enemies
#107Earlier quoted context omitted.
Fellow Myst and HyperCard enthusiast who used to have a CodeWarrior t-shirt, checking in. I wouldn't be where I am today without all of that stuff too. I would love to see that stack...
How did the story within Myst end?
Re: Myst at 25: How it changed gaming, created addicts, and made enemies
#108Earlier quoted context omitted.
I rather enjoyed The Talos Principle, and bought The Witness hoping to love it. I couldn't get into it. When I ran into a memorization "puzzle" I knew it wasn't the game for me :(
I don't recall the puzzle you're talking about, but there are a massive variety of types of puzzles in the Witness. Was it early on? I loved Talos Principle also, and I genuinely think the Witness is one of the best games of the last decade. Hopefully you can give it another go :)
Re: Myst at 25: How it changed gaming, created addicts, and made enemies
#109Earlier quoted context omitted.
Riven was also a huge improvement in worldbuilding. The world of Myst was often rather contrived; the places it depicted didn't always seem particularly "lived in", and the puzzles were often rather contrived in nature -- in many cases, their motivation was simply that the world itself was created as a puzzle. The rocket ship piano puzzle falls squarely into this category, for instance! Riven , on the other hand, dep…
It also had 5 CDs, and you'd have to swap between them all the time. But it was definitely worth it!
Re: Myst at 25: How it changed gaming, created addicts, and made enemies
#110I played Myst when I was a kid, but even to this day, never really understood it. I kept going back to other games, like Kings Quest 6, that had characters and whose world felt lived in. Also, I despised the Quicktime for Windows that it installed with.