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TIS-100 Tessellated Intelligence System

zachtronics.com

11–20 of 26 posts

Re: TIS-100 Tessellated Intelligence System

#11

Zachtronics Industries makes incredible engineering games. I haven't tried this one (though plan to tonight), but if this looks interesting to you, definitely check out some of his older work. Ruckingenur II in particular is interesting. It places you in the role of a hardware reverse engineer, tasked with tinkering with circuits for anything ranging from basic electronic locks, to the copy protection on the Gamecube…

It's too late to edit my post, but my verdict is that the game is awesome.

If you have any interest at all in programming in assembly, or in reasoning about parallelism, this is the game for you.

Re: TIS-100 Tessellated Intelligence System

#12

Looks cool, and I've enjoyed Zachtronics games before. I wish the demo video was longer and gave a better idea of the gameplay, though. I might throw the $7 at it anyway to find out. I've had a vague desire for a game like this lately. I wasn't really around for the early computing era (my first computer was a 486), but I've played with the old machines and learned a lot of the history. There's a special kind of fun…

> I wish the demo video was longer and gave a better idea of the gameplay, though. I might throw the $7 at it anyway to find out.

Just spent about an hour and a half playing with it. What isn't obvious from the video is that the resources at each compute node are very constrained. You only get one accumulator register, and one additional "backup" register that isn't directly addressable. Furthermore, the size of each node's program is limited to 15 instructions (and comments count toward that limit, for extra evilness).

The result is that the learning curve is pretty steep. For the first few levels, the problems are simple enough that you have a lot of flexibility in how to implement a solution. But once the problems get more complicated, you have to start getting creative in how you split the work across processors. It's actually more comparable to designing a pipelined CPU than it is to assembly language, IMO.

I just spent over half an hour coming up with a solution for level 7. It's a pattern-matching problem that superficially looks very simple: on a real computer, you could easily solve it with a finite state machine. But here, that program is considerably too big to fit into a single node -- and state machines aren't known for being easy to parallelize. I finally solved it by (rot13'd for spoilers) znxvat guerr pbcvrf bs gur vachg fgernz, srrqvat rnpu pbcl gb n abqr gung frnepurq sbe bar bs gur guerr cnggrea punenpgref, gura pbzovavat gur erfhygf jvgu gjb vafgnaprf bs na "naq" tngr gung unf n qrynl ba bar bs vgf vachgf. I ended up needing 297 cycles, which is about in the middle of the histogram; clearly there are more efficient approaches, but I haven't figured them out yet.

Re: TIS-100 Tessellated Intelligence System

#14

Looks cool, and I've enjoyed Zachtronics games before. I wish the demo video was longer and gave a better idea of the gameplay, though. I might throw the $7 at it anyway to find out. I've had a vague desire for a game like this lately. I wasn't really around for the early computing era (my first computer was a 486), but I've played with the old machines and learned a lot of the history. There's a special kind of fun…

> I wish the demo video was longer and gave a better idea of the gameplay, though. I might throw the $7 at it anyway to find out. Just spent about an hour and a half playing with it. What isn't obvious from the video is that the resources at each compute node are very constrained. You only get one accumulator register, and one additional "backup" register that isn't directly addressable. Furthermore, the size of each…

> It's actually more comparable to designing a pipelined CPU than it is to assembly language, IMO.

In a way, yeah. But the 6502 was also quite constrained, and early systems further constrained it (e.g. the Atari 2600 only have 128 bytes of RAM). I think this game does a good job of emulating the amount of creative thinking programmers had to have to deal with the limits of those early machines. And the game does so while keeping things simple so you aren't spending your evening glazing over a 300 page 6502 programmer's manual.

Regarding level 7, definitely a tough one! I ended up making what looks like the first solution with 4 nodes and 22 instructions. It's possible to cram the logic into one node, with some misc. decoding in a second and the other two as just transports.

Back to your point, this isn't exactly like working with older, consumer computers like the Apple II, mostly because of the parallelism. I think that's because of Zachtronics' other games which involve a lot of data-driven, parallel engineering. Still fun though; well worth the $7.

Re: TIS-100 Tessellated Intelligence System

#15

I remember when I first installed Omega for the PC. http://en.wikipedia.org/wiki/Omega_%28video_game%29 I thought it was the greatest game ever made at the time. However, it was too easy to optimize and win. If I ever decided to create a game, I was definitely going to do something along the lines of a programmable battle simulator. This is a long winded way to say that I'm VERY glad to see Zachtronics making games w…

Omega on the C128 was my first taste of programming after basic. Hacker/Hacker II were also some of the most fun I've had.

I tried the game but the game doesn't want to authorize my code even with the simplest example: Turn Tank Left 3. Do you have an example that works?

Re: TIS-100 Tessellated Intelligence System

#16

Wow, Steam really made this painful. I bought the game, only to find out it doesn't run on my platform. No refunds! Beware, I guess.

If you've not run it at all, contacting Steam support (yes, painful) has apparently got a fairly good chance of getting you refunded. (Also you only get one refund / one refund per $lengthy_period)

Re: TIS-100 Tessellated Intelligence System

#19

Earlier quoted context omitted.

Omega on the C128 was my first taste of programming after basic. Hacker/Hacker II were also some of the most fun I've had.

I tried the game but the game doesn't want to authorize my code even with the simplest example: Turn Tank Left 3 . Do you have an example that works?

Its been over 20 years. You might need a start label before your commands. But I really don't remember that much about the language, at least not without setting up a copy.

Re: TIS-100 Tessellated Intelligence System

#20

Zachtronics Industries makes incredible engineering games. I haven't tried this one (though plan to tonight), but if this looks interesting to you, definitely check out some of his older work. Ruckingenur II in particular is interesting. It places you in the role of a hardware reverse engineer, tasked with tinkering with circuits for anything ranging from basic electronic locks, to the copy protection on the Gamecube…

I also have to suggest another one of their early, free games, KOHCTPYKTOP, which focuses on building integrated circuits: http://www.zachtronics.com/kohctpyktop-engineer-of-the-peopl...

Would that read as "constructor" in latin characters?
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