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TIS-100 Tessellated Intelligence System

zachtronics.com

1–10 of 26 posts

Re: TIS-100 Tessellated Intelligence System

#2
Zachtronics Industries makes incredible engineering games. I haven't tried this one (though plan to tonight), but if this looks interesting to you, definitely check out some of his older work.

Ruckingenur II in particular is interesting. It places you in the role of a hardware reverse engineer, tasked with tinkering with circuits for anything ranging from basic electronic locks, to the copy protection on the Gamecube, with the goal of bypassing different security mechanisms. It's a really novel game.

You can play it for free here: http://www.zachtronics.com/ruckingenur-ii/

Re: TIS-100 Tessellated Intelligence System

#4

Zachtronics Industries makes incredible engineering games. I haven't tried this one (though plan to tonight), but if this looks interesting to you, definitely check out some of his older work. Ruckingenur II in particular is interesting. It places you in the role of a hardware reverse engineer, tasked with tinkering with circuits for anything ranging from basic electronic locks, to the copy protection on the Gamecube…

Oh wow. Wasn't aware they were the guys behind Spacechem.

http://www.zachtronics.com/spacechem/

Re: TIS-100 Tessellated Intelligence System

#5
Looks cool, and I've enjoyed Zachtronics games before. I wish the demo video was longer and gave a better idea of the gameplay, though. I might throw the $7 at it anyway to find out.

I've had a vague desire for a game like this lately. I wasn't really around for the early computing era (my first computer was a 486), but I've played with the old machines and learned a lot of the history. There's a special kind of fun to be hand with them, and a sort of peace in working with their simplicity. They offer an oasis from the ever increasing complexity around us. Like the peace one gets from working on a garden; it's still work, but the work is simple, rewarding, and just for your own benefit.

My desire went so far as to build and tinker with my own game. It was to be like Elite, but you pilot your spaceship using only a Commodore 64 esque computer. You had to program everything for it. There were no flight controls or anything, instead you wrote programs to control the thrusters how you wanted, control weapons, drive the radar and plot the detected objects on the screen, etc. If you wanted keyboard controls of the thrusters, you made a program for that. And I had plans to add inter-ship modems so you could build scout ships with automated scouting programs that send back their data.

It was HTML5+JS based, and I got it to the point of having a working asm.js 6502 simulator, various peripheral hardware, MS BASIC, thrusters, radar, and a solar system to explore. But I got busy and had to stop. One major roadblock was that BASIC was terrible at all the register banging required to write most of the needed programs. So to make it "fun" I would have had to bring up a respectable DOS-like OS, a C compiler, and a code editor.

I really loved the idea though. It had all the fun, cool, retro elements of working on a C64, combined with the fantasy-lore of space adventures. My head swam with neat ideas like adding radiation dangers which could begin flipping RAM bits; interacting with space stations using your on-board modem so that all the Elite-like markets were operated like old BBS software; wormholes that gave you access to alien systems with powerful but undocumented peripherals; etc.

Re: TIS-100 Tessellated Intelligence System

#6

Looks cool, and I've enjoyed Zachtronics games before. I wish the demo video was longer and gave a better idea of the gameplay, though. I might throw the $7 at it anyway to find out. I've had a vague desire for a game like this lately. I wasn't really around for the early computing era (my first computer was a 486), but I've played with the old machines and learned a lot of the history. There's a special kind of fun…

Sounds great. Forth (or something Forth-inspired) might get past that roadblock without too much work, and it's truer to that kind of machine.

Re: TIS-100 Tessellated Intelligence System

#7
I remember when I first installed Omega for the PC. http://en.wikipedia.org/wiki/Omega_%28video_game%29 I thought it was the greatest game ever made at the time. However, it was too easy to optimize and win. If I ever decided to create a game, I was definitely going to do something along the lines of a programmable battle simulator. This is a long winded way to say that I'm VERY glad to see Zachtronics making games which assume there is a market for gamers who enjoy programming. I hope to see more like this in the future. Side note: Just purchased this on Steam. Looking forward to cracking it open.

Re: TIS-100 Tessellated Intelligence System

#9

Zachtronics Industries makes incredible engineering games. I haven't tried this one (though plan to tonight), but if this looks interesting to you, definitely check out some of his older work. Ruckingenur II in particular is interesting. It places you in the role of a hardware reverse engineer, tasked with tinkering with circuits for anything ranging from basic electronic locks, to the copy protection on the Gamecube…

I also have to suggest another one of their early, free games, KOHCTPYKTOP, which focuses on building integrated circuits: http://www.zachtronics.com/kohctpyktop-engineer-of-the-peopl...

Re: TIS-100 Tessellated Intelligence System

#10

I remember when I first installed Omega for the PC. http://en.wikipedia.org/wiki/Omega_%28video_game%29 I thought it was the greatest game ever made at the time. However, it was too easy to optimize and win. If I ever decided to create a game, I was definitely going to do something along the lines of a programmable battle simulator. This is a long winded way to say that I'm VERY glad to see Zachtronics making games w…

Omega on the C128 was my first taste of programming after basic. Hacker/Hacker II were also some of the most fun I've had.
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