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Implementation of Hex Grids

redblobgames.com

11–16 of 16 posts

Re: Implementation of Hex Grids

#14
post #2

I built my first iOS game[1] last year using Amit's original hexagon guide. This new guide would have been useful too. Still makes for good reading now. [1] http://hexiledgame.com

nice game. An annoying bug though, most of the times when the game is interrupted (by receiving a phonecall, or simply clicking the home button then opening again) nothing is clickable anymore and you have to kill it and re-run in order to get it to work again.

Re: Implementation of Hex Grids

#15
post #4

As a solid state physicist for me the axial coordinates are tho most straightforward. I'm tempted to do design a game level on the hyperbolic plane, there are more exotic tilings there [1]. Designing textures for it would be quite a challenge. I think there are some simple graphics puzzle games already on the hyperbolic plane. [1] https://en.wikipedia.org/wiki/Octagonal_tiling

Have you seen HyperRogue? http://www.roguetemple.com/z/hyper/

Yeah, played that and really liked the concept. I didn't really like the gameplay itself though. I wonder how a Heroes III bottle would look like on the hyperbolic plane.

Re: Implementation of Hex Grids

#16
post #2

I built my first iOS game[1] last year using Amit's original hexagon guide. This new guide would have been useful too. Still makes for good reading now. [1] http://hexiledgame.com

nice game. An annoying bug though, most of the times when the game is interrupted (by receiving a phonecall, or simply clicking the home button then opening again) nothing is clickable anymore and you have to kill it and re-run in order to get it to work again.

Thanks. That issue only started with iOS 8.3, still trying to track down the cause. Very frustrating, since the app hasn't been updated since before 8.3.
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