Implementation of Hex Grids
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Re: Implementation of Hex Grids
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#13Re: Implementation of Hex Grids
#14I built my first iOS game[1] last year using Amit's original hexagon guide. This new guide would have been useful too. Still makes for good reading now. [1] http://hexiledgame.com
Re: Implementation of Hex Grids
#15As a solid state physicist for me the axial coordinates are tho most straightforward. I'm tempted to do design a game level on the hyperbolic plane, there are more exotic tilings there [1]. Designing textures for it would be quite a challenge. I think there are some simple graphics puzzle games already on the hyperbolic plane. [1] https://en.wikipedia.org/wiki/Octagonal_tiling
Have you seen HyperRogue? http://www.roguetemple.com/z/hyper/
Re: Implementation of Hex Grids
#16I built my first iOS game[1] last year using Amit's original hexagon guide. This new guide would have been useful too. Still makes for good reading now. [1] http://hexiledgame.com
nice game. An annoying bug though, most of the times when the game is interrupted (by receiving a phonecall, or simply clicking the home button then opening again) nothing is clickable anymore and you have to kill it and re-run in order to get it to work again.