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‘Braid’ creator sacrifices his fortune to build his next game

engadget.com

11–20 of 175 posts

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#11
Blow is also attempting to build a programming language [1], based on his experience in game development. While I don't agree with his direction, so far, watching the process is very interesting. The next Jai demo was announced for Feb 11th [2].

[1] Jai: https://sites.google.com/site/jailanguageprimer/

https://www.youtube.com/user/jblow888/videos

https://news.ycombinator.com/item?id=8541509

[2] https://twitter.com/Jonathan_Blow/status/563766250711425024

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#13
Interesting story, but I'd hardly call this "sacrificing his fortune." The title led me to believe that perhaps there was some sort of looming intellectual property or non-compete battle -- instead, he just spent his money in development efforts for his next game.

That said, the game looks great -- and I'm sure he'll be very successful with this one, too.

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#14
I've followed Jonathan Blow for a while. He has a reputation for being condescending. If you follow him a Twitter then you might come to the same conclusion. But he has given some amazing talks.

https://www.youtube.com/watch?v=AxFzf6yIfcc https://www.youtube.com/watch?v=I1Fg76c4Zfg https://www.youtube.com/watch?v=SqFu5O-oPmU https://www.youtube.com/watch?v=JjDsP5n2kSM

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#15

I've followed Jonathan Blow for a while. He has a reputation for being condescending. If you follow him a Twitter then you might come to the same conclusion. But he has given some amazing talks. https://www.youtube.com/watch?v=AxFzf6yIfcc https://www.youtube.com/watch?v=I1Fg76c4Zfg https://www.youtube.com/watch?v=SqFu5O-oPmU https://www.youtube.com/watch?v=JjDsP5n2kSM

>>I've been following Jonathan Blow for a while now. He has a reputation for being condescending. If you follow him a Twitter then you might come to the same conclusion.

I think that's neither here nor there in the context of this article.

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#16

677/40 = 17 puzzles per hour?

That's 677 total puzzles. But remember, it says that there are in total 11 areas, of which you need to complete 7 or 8. And it says that to complete an area, you don't necessarily need to solve every puzzle within it.

So let's say you need to solve, on average, 75% of the puzzles in an are to beat it. And that you need to solve 7 out of the 11 areas. That gives you (677 * 7/11) *.75 / 40 or about 8 puzzles per hour.

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#17

I always sort of wonder about stories like this, where fairly established game-devs have to rely on Kickstarter, or on their own funds to develop games. Seems like someone like Blow should be able to attract some investors.

Well, I think the thing you're missing is that not everybody wants investors... Blow has actively worked to help other indie developers stay independent.

http://indie-fund.com/about/

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#18
I am really excited for The Witness. If you ever watch one of Mr Blows interviews on Youtube you will see why. His philosophy about video games is interesting and refreshing. Particularly, his thoughts on establishing a dialogue between the player and developer through small events and patterns in the game is very insightful and inspiring. I'm sure that The Witness will be a very thoughtfully crafted game and I am definitely going to buy it. Mr Blow, if you are reading these comments, I wish you the best of luck with this game.

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#19

"Jonathan Blow's beautiful, distinct 2008 platformer Braid is largely regarded as the original indie game" Really? I find this difficult to believe, considering the success of Cave Story back in 2004.

Yeah, that's a bit of an odd thing to say. It may rightfully be considered among the first indie games that got mainstream attention, but 'original indie game' is rather an overstatement.

Man, I need to replay Cave Story.

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#20

I always sort of wonder about stories like this, where fairly established game-devs have to rely on Kickstarter, or on their own funds to develop games. Seems like someone like Blow should be able to attract some investors.

I do not know him personally, but as a distant admirer I would say he doesn't seem like he would have any interest in dealing with investors.
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