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An open source engine clone of Age of Empires II

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Re: An open source engine clone of Age of Empires II

#12
post #8

Scripting AoEII maps with a decent scripting language has long been a dream of mine. Current trigger editor is "hard to use and lacking" to put it politely. Python support in the map editor would be amazing.

>Scripting AoEII maps with a decent scripting language has long been a dream of mine

Isn't the current AI scripting done in Lisp?

Re: An open source engine clone of Age of Empires II

#13
post #12
post #8

Scripting AoEII maps with a decent scripting language has long been a dream of mine. Current trigger editor is "hard to use and lacking" to put it politely. Python support in the map editor would be amazing.

>Scripting AoEII maps with a decent scripting language has long been a dream of mine Isn't the current AI scripting done in Lisp?

It's something that kind of looks like lisp, but the only thing it has in common is the parentheses. You basically set condition→action rules, one level deep, with a limited amount of global-only "variables" (goals). I think the amount of conditions and actions per "rule" is limited, too.

Re: An open source engine clone of Age of Empires II

#14
post #12

Earlier quoted context omitted.

>Scripting AoEII maps with a decent scripting language has long been a dream of mine Isn't the current AI scripting done in Lisp?

It's something that kind of looks like lisp, but the only thing it has in common is the parentheses. You basically set condition→action rules, one level deep, with a limited amount of global-only "variables" (goals). I think the amount of conditions and actions per "rule" is limited, too.

Exactly and AI-scripting is also a pain IMHO but (replying to grandparent) I actually meant setting conditions/triggers/actions on a custom map.

Re: An open source engine clone of Age of Empires II

#16
post #2

The engine looks solid, I loved AOE II growing up as a kid. also: I can't tell if they're joking when it comes to contributing...

I laughed heartily. This is the funniest repo I've seen in a long time

> But then your inner lazy piece of shit replied: "but what should I do, I'm too lazy to think of something i could do!"

Re: An open source engine clone of Age of Empires II

#17
post #15
post #7

http://play0ad.com , 0 A.D, a free, open-source, cross-platform real-time strategy game. GPL 2+ license for the game engine and the CC-BY-SA for the game art.

0 A.D. is great; I hope my grandchildren will play at beta lol

No joke just release the thing!

Re: An open source engine clone of Age of Empires II

#19
The internals of AoE II are quite interesting, especially when it comes to how the terrain is rendered. There is an epic thread here [1] where it's discussed a bit and one of the original developers (Matt Prichard alias MattP) chimes in and talks a bit about AoE II's development.

Trying to clone AoE II seems like a pretty cool and challenging project, and actually if I was going to write a game with 2D isometric graphics, I might steal some tricks from AoE.

[1] http://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action...

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