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Your Product is Going to Fail if you Don’t Ask Users to Pay

whatspinksthinks.com

11–20 of 28 posts

Re: Your Product is Going to Fail if you Don’t Ask Users to Pay

#11
post #6

Earlier quoted context omitted.

I think what you're missing is that there are very different kinds of startup. There is the high stakes "next facebook or bust" kind, where it makes a lot of sense to first grow a userbase, get a lot of investors to pay you and take it from there. And then there's the "we are starting a business" kind of startup you seem to be talking about. And a lot in between.

Any examples?

[deleted]

Re: Your Product is Going to Fail if you Don’t Ask Users to Pay

#12

I see what you're getting at, but your language may have been a little bit too hard-hitting. Shall we at least agree on the idea that "maybe some products should not be free and the creators should consider paying for them"?

"maybe some products should not be free and the creators should consider paying for them"?

Not sure what you mean by the creators should consider paying for them.

Re: Your Product is Going to Fail if you Don’t Ask Users to Pay

#14

Earlier quoted context omitted.

Any examples?

I don't think examples are needed here, since this is just common sense. Also if you could reply to the actual content of my post, that would be great.

I'm trying to respond to the content of your post. If it's such common sense then it should be easy to come up with examples. I'd argue that there isn't much in between. Either you're building a company that has to sell a product or you're building a high growth monetize later company. This post is addressing the former option.

Re: Your Product is Going to Fail if you Don’t Ask Users to Pay

#16

Earlier quoted context omitted.

I don't think examples are needed here, since this is just common sense. Also if you could reply to the actual content of my post, that would be great.

I'm trying to respond to the content of your post. If it's such common sense then it should be easy to come up with examples. I'd argue that there isn't much in between. Either you're building a company that has to sell a product or you're building a high growth monetize later company. This post is addressing the former option.

For the high stakes kind youtube or twitter are good examples. For the business kind every old little business around the corner is an example. Why do I need to spell this out to you? For in between - can't really be bothered to research this, so I'll just give you that.

Re: Your Product is Going to Fail if you Don’t Ask Users to Pay

#17

I have a hard time taking provocative titles and harshly written articles like these serious. Especially when the author has no real, credible experience building sustainable businesses.

So you disagree with what the post is saying?

Re: Your Product is Going to Fail if you Don’t Ask Users to Pay

#18
It's very naive and silly to make blanket statements like this.

Charging immediately just because you're "supposed to" is just as bad a strategy as not charging because you're "supposed to."

Some business models are "get as many users as possible, get acquired, and live as a loss leader for a larger organization" and that's perfectly fine.

Re: Your Product is Going to Fail if you Don’t Ask Users to Pay

#19
post #6

Earlier quoted context omitted.

I think what you're missing is that there are very different kinds of startup. There is the high stakes "next facebook or bust" kind, where it makes a lot of sense to first grow a userbase, get a lot of investors to pay you and take it from there. And then there's the "we are starting a business" kind of startup you seem to be talking about. And a lot in between.

Any examples?

Instagram and Snapchat come to mind as companies who don't monetize their huge userbase. Instagram was in business to get bought out. We'll see what Snapchat does.

Re: Your Product is Going to Fail if you Don’t Ask Users to Pay

#20
post #2

> If you EVER plan on charging for your product you have to ask for money NOW There are actually a lot of good reasons to wait before you start charging. Like, getting situated, getting everything working, working out the kinks, evaluating possible monetization models, etc. etc. > The second one usually refers to media companies and massive networks like Twitter, Facebook, Instagram etc. If you’re the next Twitter, T…

"Like, getting situated, getting everything working, working out the kinks, evaluating possible monetization models, etc. etc." What does getting situated mean? Working out what kinks? People aren't paying for your product they're paying for what they believe your product to be. Kinks don't matter. "Uhh, no. A lot of companies can work on this model. And do so. The examples are numerous." Lets hear them. "And, what i…

Why not put out an MVP for free (beta testing, so to speak), then once your product is feature-complete, start charging for it?

Kinks matter if they make your product unsalable.

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