This reminds me of the trick where you can create a GIF of more than 256 colors, by making an animated GIF with a different palette per frame and only selectively updating parts of the image.
Fuck the Super Game Boy: Introduction (2010)
11–20 of 26 posts
Re: Fuck the Super Game Boy: Introduction (2010)
#12She had me curious as to how DK 94 pulled that one off, that grid made it pretty clear.
DK 94 really was a good game.
Re: Fuck the Super Game Boy: Introduction (2010)
#13Re: Fuck the Super Game Boy: Introduction (2010)
#14Earlier quoted context omitted.
nothing other than linkbait Matt Cutts defines link bait as anything "interesting enough to catch people's attention[1]. What the fuck is HN's problem with interesting headlines? Should everyone create articles and put headlines on them like "My overview of the pros and cons of the Super Game Boy as a platform for game developers"? [1] http://en.wikipedia.org/wiki/Link_bait
It's a bait-and-switch. The headline implies that the article is about X, but it turns out to be about Y.
Re: Fuck the Super Game Boy: Introduction (2010)
#15Is this how Game boy games have color when playing on a Game Boy Color or Advanced?
http://chrisantonellis.com/files/gameboy/gb-programming-manu...
Re: Fuck the Super Game Boy: Introduction (2010)
#16Earlier quoted context omitted.
nothing other than linkbait Matt Cutts defines link bait as anything "interesting enough to catch people's attention[1]. What the fuck is HN's problem with interesting headlines? Should everyone create articles and put headlines on them like "My overview of the pros and cons of the Super Game Boy as a platform for game developers"? [1] http://en.wikipedia.org/wiki/Link_bait
It's a bait-and-switch. The headline implies that the article is about X, but it turns out to be about Y.
You can't say that the title of every single type of article should just be an objective summary of what's in the article. That's like criticising Steinbeck for calling it "The Grapes of Wrath" instead of "Dirt Farming Oakies Do California".
Re: Fuck the Super Game Boy: Introduction (2010)
#17Earlier quoted context omitted.
nothing other than linkbait Matt Cutts defines link bait as anything "interesting enough to catch people's attention[1]. What the fuck is HN's problem with interesting headlines? Should everyone create articles and put headlines on them like "My overview of the pros and cons of the Super Game Boy as a platform for game developers"? [1] http://en.wikipedia.org/wiki/Link_bait
> What the fuck is HN's problem with interesting headlines? Linkbait isn't an interesting headline. Its a headline that is interesting at the expense of not being an accurate reflection of the content of the article for which it serves as a headline. Its a trick, and unsurprisingly, people don't like to be tricked.
Well, that's your definition of Link Bait but as far as I can see it's not the generally accepted definition of Link Bait (outside of the hyper critical anti-marketing world of certain elements of the HN readership).
Perhaps you should refer to that type of article as "Link Bait and Switch".
I would contend, however, that in the case of this article it's neither. It's just a strong headline attached to a well written article about the Super Game Boy.
Re: Fuck the Super Game Boy: Introduction (2010)
#18Earlier quoted context omitted.
nothing other than linkbait Matt Cutts defines link bait as anything "interesting enough to catch people's attention[1]. What the fuck is HN's problem with interesting headlines? Should everyone create articles and put headlines on them like "My overview of the pros and cons of the Super Game Boy as a platform for game developers"? [1] http://en.wikipedia.org/wiki/Link_bait
> What the fuck is HN's problem with interesting headlines? Linkbait isn't an interesting headline. Its a headline that is interesting at the expense of not being an accurate reflection of the content of the article for which it serves as a headline. Its a trick, and unsurprisingly, people don't like to be tricked.
Re: Fuck the Super Game Boy: Introduction (2010)
#19This is somewhat interesting from the point of view of Ninendo nerdery, but the author clearly thinks the SGB is great rather than hating it. I don't understand what she's trying to say with the title at all, it seems to be nothing other than linkbait.
She comes back to it at the very end pf the series, with a likely explanation of why the special SGB features weren't used: Now, imagine you’re a Game Boy developer. You want to add the bullet point “Super Game Boy compatible!" to your box, because it’ll help sell a few more copies. But not many people own one. If you want to do something really neat, it’ll add entire days to the project, require changing some art re…
Re: Fuck the Super Game Boy: Introduction (2010)
#20Earlier quoted context omitted.
> What the fuck is HN's problem with interesting headlines? Linkbait isn't an interesting headline. Its a headline that is interesting at the expense of not being an accurate reflection of the content of the article for which it serves as a headline. Its a trick, and unsurprisingly, people don't like to be tricked.
Its a headline that is interesting at the expense of not being an accurate reflection of the content of the article for which it serves as a headline Well, that's your definition of Link Bait but as far as I can see it's not the generally accepted definition of Link Bait (outside of the hyper critical anti-marketing world of certain elements of the HN readership). Perhaps you should refer to that type of article as "…
And article with the title "intricacies of x86 branch prediction" is going to be read by us, it doesn't need to be called "how to predict the future".