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Pixate Engine Now Free

pixate.com

11–20 of 33 posts

Re: Pixate Engine Now Free

#11
I've been following Pixate for a while (plan to use it on my current project) but I'm really confused by this.

If a product is generating revenue then why switch it to a free model? To encourage buy-in for the upcoming product or something similar?

Just seems like a really odd business decision as I would have gladly paid for the app...

Re: Pixate Engine Now Free

#12
post #8

Looks pretty cool, but iOS only from what I can tell. Not sure I can seriously look at a technology that doesn't support Android at this point.

According to their other news (which I've just posted here) the funding they've received will be used (also) for developing Android and Mac versions of their engine

Ah the ole' get users THEN make money strategy. I paid for Pixate and I think it had value at the $99 price point. This decision to make it free makes me think that their new strategy taking the acqui-hire route.

Re: Pixate Engine Now Free

#14

Looks pretty cool, but iOS only from what I can tell. Not sure I can seriously look at a technology that doesn't support Android at this point.

Android already has a great, flexible, style and theme engine. Anything in particular Pixate supports that Android doesn't already do natively you'd like to see?

Re: Pixate Engine Now Free

#15
post #10
post #4

I helped fund the project (only $100), but I don't mind it being given away. I hope this is being continued though. I have seen a couple other similar APIs out there that are free(dom) and available on GitHub but I really liked this API. Anyone know if there are plans on providing source in the future? Not that I really want to look at it, I've enough code to write. But, It's nice to have it so I can make sure I'm sa…

Not sure if the decision was made due to iOS7, but mine (Paid version) doesn't run on iOS7. IMHO, this is needed even more in iOS7. Some of the UI design choices on iOS7 are terrible like the removal of button backgrounds/borders. I upgraded an iOS6 app to iOS7 and gave it to a friend and he just stared at it because he didn't realize that there were buttons on the screen for him to click on.

Yeah, I've written some nasty bug reports to Apple about some of those horrible UI changes and have had many unproductive discussions on the developer forums (as that isn't the place anyway).

I hadn't tested Pixate under iOS yet. So, it does't work eh? What's happening?

Re: Pixate Engine Now Free

#16
post #5

I wonder if anyone here actually used it. How much does it increase the size of executable?

I use it in every app I build.

It's buggy though, crashes on occasion, and is a bit of a black hole; but for what it does, it's pretty awesome.

Re: Pixate Engine Now Free

#17

I've been following Pixate for a while (plan to use it on my current project) but I'm really confused by this. If a product is generating revenue then why switch it to a free model? To encourage buy-in for the upcoming product or something similar? Just seems like a really odd business decision as I would have gladly paid for the app...

I am equally confused by this. Reminded me very much of:

> we had a business that DHH would be proud of. Bootstrapped, lean and already providing (in a small way at least) for the needs of my family and that of my co-founder. Over the next 3 months, our initial desire to not raise a seed round was dismissed and we were thoroughly convinced that we had to continue on the VC rocket-ship in order to matter to anyone. [...] This is where we made the first in a series of many mistakes

from http://mystartuphas30daystolive.tumblr.com/post/53839497912/...

But we'll see. I wish Pixate good luck anyway! More innovation is needed in this space...

Re: Pixate Engine Now Free

#19
For those who have no idea what Pixate is, " Pixate was founded in May 2012 by Paul Colton and Kevin Lindsey with the goal of enabling designers and developers alike to quickly and easily create beautiful, native mobile interfaces. Pixate was a Y-Combinator Summer 2012 participant, and also raised funding through a successful Kickstarter campaign in 2012. " (soure: their site)

Hope that adds some context.

Re: Pixate Engine Now Free

#20
post #12
post #8

Earlier quoted context omitted.

According to their other news (which I've just posted here) the funding they've received will be used (also) for developing Android and Mac versions of their engine

Ah the ole' get users THEN make money strategy. I paid for Pixate and I think it had value at the $99 price point. This decision to make it free makes me think that their new strategy taking the acqui-hire route.

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