If a product is generating revenue then why switch it to a free model? To encourage buy-in for the upcoming product or something similar?
Just seems like a really odd business decision as I would have gladly paid for the app...
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If a product is generating revenue then why switch it to a free model? To encourage buy-in for the upcoming product or something similar?
Just seems like a really odd business decision as I would have gladly paid for the app...
Looks pretty cool, but iOS only from what I can tell. Not sure I can seriously look at a technology that doesn't support Android at this point.
According to their other news (which I've just posted here) the funding they've received will be used (also) for developing Android and Mac versions of their engine
Thanks.
Looks pretty cool, but iOS only from what I can tell. Not sure I can seriously look at a technology that doesn't support Android at this point.
I helped fund the project (only $100), but I don't mind it being given away. I hope this is being continued though. I have seen a couple other similar APIs out there that are free(dom) and available on GitHub but I really liked this API. Anyone know if there are plans on providing source in the future? Not that I really want to look at it, I've enough code to write. But, It's nice to have it so I can make sure I'm sa…
Not sure if the decision was made due to iOS7, but mine (Paid version) doesn't run on iOS7. IMHO, this is needed even more in iOS7. Some of the UI design choices on iOS7 are terrible like the removal of button backgrounds/borders. I upgraded an iOS6 app to iOS7 and gave it to a friend and he just stared at it because he didn't realize that there were buttons on the screen for him to click on.
I hadn't tested Pixate under iOS yet. So, it does't work eh? What's happening?
I wonder if anyone here actually used it. How much does it increase the size of executable?
It's buggy though, crashes on occasion, and is a bit of a black hole; but for what it does, it's pretty awesome.
I've been following Pixate for a while (plan to use it on my current project) but I'm really confused by this. If a product is generating revenue then why switch it to a free model? To encourage buy-in for the upcoming product or something similar? Just seems like a really odd business decision as I would have gladly paid for the app...
> we had a business that DHH would be proud of. Bootstrapped, lean and already providing (in a small way at least) for the needs of my family and that of my co-founder. Over the next 3 months, our initial desire to not raise a seed round was dismissed and we were thoroughly convinced that we had to continue on the VC rocket-ship in order to matter to anyone. [...] This is where we made the first in a series of many mistakes
from http://mystartuphas30daystolive.tumblr.com/post/53839497912/...
But we'll see. I wish Pixate good luck anyway! More innovation is needed in this space...
Hope that adds some context.
Earlier quoted context omitted.
According to their other news (which I've just posted here) the funding they've received will be used (also) for developing Android and Mac versions of their engine
Ah the ole' get users THEN make money strategy. I paid for Pixate and I think it had value at the $99 price point. This decision to make it free makes me think that their new strategy taking the acqui-hire route.