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Single player PC game developers: We're All Charity Cases Now

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Re: Single player PC game developers: We're All Charity Cases Now

#11
post #10

This article doesn't matter once they make games available on-demand via OnLive where there is almost no installation. Everyone forgets that BitTorrent and other pirate sites also have the benefit of being on-demand. It's still tough for the majority of the population to use BitTorrent, they'd rather prefer a Hulu.

I wouldn't be so confident.

http://www.eurogamer.net/articles/gdc-why-onlive-cant-possib...

Re: Single player PC game developers: We're All Charity Cases Now

#13
post #9

Something rings so true about this. Treat your customers like you actually like and trust them. Give them more reasons to give you money, and they'll gladly do it (special editions, re-releases, etc). The author could take advantage of his customers' desire to hand over money by offering something in return, satisfying his need to engage in trade rather than charity. Everyone would be happy. Customers get more stuff,…

Give them more reasons to give you money

I have little reason to suspect that being in the cloth-map business is going to be any more worthwhile in the long term than being in the IP business.

Re: Single player PC game developers: We're All Charity Cases Now

#14
post #13
post #9

Something rings so true about this. Treat your customers like you actually like and trust them. Give them more reasons to give you money, and they'll gladly do it (special editions, re-releases, etc). The author could take advantage of his customers' desire to hand over money by offering something in return, satisfying his need to engage in trade rather than charity. Everyone would be happy. Customers get more stuff,…

Give them more reasons to give you money I have little reason to suspect that being in the cloth-map business is going to be any more worthwhile in the long term than being in the IP business.

It's obviously not going to be a huge source of income, but if it a few percent of revenue or something, depending on the amount of work necessary to make it happen, it might be worthwhile.

Example: I've been a fan of the Warcraft universe and lore, and I own a pile of Warcraft merchandise: action figures, posters, t-shirts, and collector's editions of every Blizzard has made a collector's edition for (I don't even play the new WotLK, but I like having the collector's editions for the art and soundtracks).

If he's got some customers are as rabid about his games as I am about the Warcraft universe, he could at least increase his revenue by a few points, even if it's just simple stuff like cloth maps, t-shirts, and soundtracks included with a Collector's edition of a game.

I don't think that's unreasonable. Obviously it's not going to overtake the rest of his business, but it could be an additional source of revenue, and even advertising (T-shirts are walking billboards), people talking about the "awesome" inclusions in collector's editions. Stuff like that.

Edit: He actually does do some special purchase stuff: http://jeff-vogel.blogspot.com/2009/03/so-heres-how-many-gam...

Total Copies Sold of Geneforge 4 as of March 13, 2009: 3979.

Total Gross Sales Geneforge 4 as of March 13, 2009: $111412.

Total Geneforge 4 Hint Books Sold as of March 13, 2009: 807.

Total Gross Sales Geneforge 4 Hint Books as of March 13, 2009: $5649.

The books served for around 5% revenue from Geneforge 4. It's not huge, but it's a little something more.

Re: Single player PC game developers: We're All Charity Cases Now

#15
post #12
post #4

People are asking to give him money in a way that makes him emotionally uncomfortable, so he's turning their money down. Yep, he's professional alright.

I'll give you $10 to suck my dick at gunpoint.

Your example is not valid because he didn't state he was in the dick-sucking business in the first place.
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