Single player PC game developers: We're All Charity Cases Now
1–10 of 15 posts
Re: Single player PC game developers: We're All Charity Cases Now
#2I also saw this recent announcement from Valve that sounds interesting to help work around this: http://store.steampowered.com/news/2372/
But it does sound like more DRM, albeit a different take on it.
Re: Single player PC game developers: We're All Charity Cases Now
#3Re: Single player PC game developers: We're All Charity Cases Now
#4Re: Single player PC game developers: We're All Charity Cases Now
#5He could do any number of things. If you buy Geneforge 5's silver edition you get a signed limited edition Geneforge t-shirt. Gold edition, get a signed limited edition novelization of Geneforge 1-4's story and a signed t-shirt.
Personally, if I'd played the demo and loved it, I'd probably jump into Geneforge 5 with a special edition if I got a book telling me the story I'd have gone through in previous games.
A few loyal fans will be willing to pay more for things that can't easily be reproduced, and I'd hedge my bets that if he's earning a living off of an indie game he's got enough loyal fans that this would probably be quite profitable (especially if people want to give him money).
Re: Single player PC game developers: We're All Charity Cases Now
#6People are asking to give him money in a way that makes him emotionally uncomfortable, so he's turning their money down. Yep, he's professional alright.
Re: Single player PC game developers: We're All Charity Cases Now
#7I think he should see how hard it is to get setup selling on Steam. It's not crack-proof either, but I get the impression that single-player games are still selling pretty well there. I also saw this recent announcement from Valve that sounds interesting to help work around this: http://store.steampowered.com/news/2372/ But it does sound like more DRM, albeit a different take on it.
It's the opposite of EA's DRM. EA's DRM makes life harder for the legitimate purchaser. Steam's DRM actually makes life easier for the legitimate purchaser.
Re: Single player PC game developers: We're All Charity Cases Now
#8Re: Single player PC game developers: We're All Charity Cases Now
#9The author could take advantage of his customers' desire to hand over money by offering something in return, satisfying his need to engage in trade rather than charity. Everyone would be happy. Customers get more stuff, he makes more money, and no one feels like they're getting shafted.
Re: Single player PC game developers: We're All Charity Cases Now
#10It's still tough for the majority of the population to use BitTorrent, they'd rather prefer a Hulu.