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Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

playadrift.com

11–20 of 341 posts

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#13
post #7

I've played this game before (well, not this one, but the same game by a different company). Very enjoyable and your UI looks better than the other. The question I have is: how does one go about creating a puzzle game? I've always wondered. It seems like a lot of work to make something that's difficult-but-solvable.

Yeah, its a clone of an old shockwave game I played about 10 years ago and felt it would be perfect for touch interaction. For this puzzle game specifically, I found that starting with the solution and working my backwards was actually the best way to build levels. I'm not sure if that holds true for other puzzle games.

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#15
post #12

What is your monetization strategy if you have one? Ads? Free now but paid in the future?

Seems there's an in-app purchase, $0.99 for additional levels.

ETA: Thanks for no ads. Easy-priced paid content is worth not cluttering my head with more noise.

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#17
post #12

What is your monetization strategy if you have one? Ads? Free now but paid in the future?

For now the strategy is to avoid ads on iOS and sell in-game level packs, however I'm not sure how well that model works on android, I'd love to know if anyone has thoughts on that, it seems most people just do ad driven games on android

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#19

Well done. I love that you allow users to try out the game on your site first. I wasn't initially inclined to download the app, but after trying the game I was hooked.

Ditto. Was "meh" on yet another free trial, but one easy click "hey why not" and 10 levels later I'm downloading it, and figuring if addictive enough a buck for more levels is cheap.

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#20
Definitely well-conceived and fun! As others have said, very well done on the web-based version. It's too bad it's not on the Play store, though, any plans for an Android version?

[edit: Asked and answered below. As an Android user (and obviously this is anecdotal but it's all I've got), I spend more money on in-game purchases -- reasonable ones, not FarmCityWhatever insanity -- than I do purchasing them outright. For something like this, level packs seem like a good IAP.]

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