I'd rather if my move didn't get set until I stop holding down the cursor (may be different on the mobile version, don't have an iPhone).
Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
11–20 of 341 posts
Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#12Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#13I've played this game before (well, not this one, but the same game by a different company). Very enjoyable and your UI looks better than the other. The question I have is: how does one go about creating a puzzle game? I've always wondered. It seems like a lot of work to make something that's difficult-but-solvable.
Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#14Just grabbed it for my phone for free but I would have easily paid $0.99 for it. :)
Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#15What is your monetization strategy if you have one? Ads? Free now but paid in the future?
ETA: Thanks for no ads. Easy-priced paid content is worth not cluttering my head with more noise.
Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#16Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#17What is your monetization strategy if you have one? Ads? Free now but paid in the future?
Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#18How do you intend (or do you intend) to ramp up revenue to match your previous salary?
Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#19Well done. I love that you allow users to try out the game on your site first. I wasn't initially inclined to download the app, but after trying the game I was hooked.
Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#20[edit: Asked and answered below. As an Android user (and obviously this is anecdotal but it's all I've got), I spend more money on in-game purchases -- reasonable ones, not FarmCityWhatever insanity -- than I do purchasing them outright. For something like this, level packs seem like a good IAP.]