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Ask HN: How do you build organic traction as an indie dev?

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11–13 of 13 posts

Re: Ask HN: How do you build organic traction as an indie dev?

#11

Do you have a blog? What are the two most interesting anecdotes about developing your game that you would tell an old friend while drinking a beer?

Yes. And it's rather dry and technical. Good advice on the "interesting anecdotes" / story aspect of it.

Re: Ask HN: How do you build organic traction as an indie dev?

#13

Do you have a blog? What are the two most interesting anecdotes about developing your game that you would tell an old friend while drinking a beer?

Yes. And it's rather dry and technical. Good advice on the "interesting anecdotes" / story aspect of it.

URL? I can try to take a look and pick 2 or 3 I like, as a recommendation to post here. (Anyway, it's difficult to predict what the hivemind will upvote.) (Which are your 2 or 3 favorites?)
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