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The Life and Times of Maxis, Part 1: SimEverything

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Re: The Life and Times of Maxis, Part 1: SimEverything

#13
post #10

I'm glad to collect any questions for Will Wright and post his replies! He's especially obsessed with cornering you at a party and telling you all about Care Bears. The Adorable Will Wright Minutes! https://www.youtube.com/watch?v=f7G6c097oWU Speaking of single minutes of short attention span theatre, here are a couple of one minute robot movies we made: Servitude: https://www.youtube.com/watch?v=NXsUetUzXlg Empathy:…

Was the game Ökolopoly an influence on him? It was a 'cybernetic environment game (kybernetik unweltspiel)' from West Germany where players run a country and strive to hold off economic, social and ecological collapse. It was released as a board game (beautiful, if I may so so, owning a copy) in the early 1980s and then the true, apparently fully realised DOS videogame followed later. It always seemed like a simple S…

You're question in committed -- Thanks!

We're making a "Repo Show": You're welcome to open issues and make prs to edit your questions and audience character description. (Price-is-Right and Furry costumes welcome!)

https://github.com/SimHacker/WillWrightShowForFood/blob/main...

Re: The Life and Times of Maxis, Part 1: SimEverything

#14

I'm glad to collect any questions for Will Wright and post his replies! He's especially obsessed with cornering you at a party and telling you all about Care Bears. The Adorable Will Wright Minutes! https://www.youtube.com/watch?v=f7G6c097oWU Speaking of single minutes of short attention span theatre, here are a couple of one minute robot movies we made: Servitude: https://www.youtube.com/watch?v=NXsUetUzXlg Empathy:…

I'll toss ya a few!

What unexplored frontiers does he wish game developers would pay more attention to?

How does he feel about the state of science education for children today in terms of schooling, television, toys, internet, and so forth?

What are his thoughts on the effects of current AI trends on culture and education?

What games, if any, has he been playing lately?

Re: The Life and Times of Maxis, Part 1: SimEverything

#15
post #3

I can’t even estimate how many hours I sunk into some of these Maxis games. SimCity grabbed me harder than any game had ever grabbed me before and I’m sure I spent the equivalent of years of full time work playing it. SimEarth’s manual felt like a PhD program for a kid. This game isn’t covered in the article but SimGolf had such an impact on my sense of humour that decades later I still think “gregiscool.com” would b…

Simcity was the first sandbox simulation game I played, and all my favorite ones have really been in that genre in some way: Factorio, Dwarf Fortress, Cities Skylines, even Minecraft.

Re: The Life and Times of Maxis, Part 1: SimEverything

#16
post #4

I might be misremembering since it's been over 35, but the orinal Mac versions of these games would be better to play today with the higher resolution they had.

I grew up playing SimCity and SimEarth at 512x342 in black & white. The lack of colour was a tradeoff, but the higher-resolution graphics were very legible. Still enjoyable on an emulator for some nostalgia!

Re: The Life and Times of Maxis, Part 1: SimEverything

#17
post #4

I might be misremembering since it's been over 35, but the orinal Mac versions of these games would be better to play today with the higher resolution they had.

I grew up playing SimCity and SimEarth at 512x342 in black & white. The lack of colour was a tradeoff, but the higher-resolution graphics were very legible. Still enjoyable on an emulator for some nostalgia!

the original builds were black and white only, however there was a supreme and classic build that was in color and higher.

Re: The Life and Times of Maxis, Part 1: SimEverything

#18
post #14

I'm glad to collect any questions for Will Wright and post his replies! He's especially obsessed with cornering you at a party and telling you all about Care Bears. The Adorable Will Wright Minutes! https://www.youtube.com/watch?v=f7G6c097oWU Speaking of single minutes of short attention span theatre, here are a couple of one minute robot movies we made: Servitude: https://www.youtube.com/watch?v=NXsUetUzXlg Empathy:…

I'll toss ya a few! What unexplored frontiers does he wish game developers would pay more attention to? How does he feel about the state of science education for children today in terms of schooling, television, toys, internet, and so forth? What are his thoughts on the effects of current AI trends on culture and education? What games, if any, has he been playing lately?

Committed your question, now in the queue! You can submit a PR with more questions, or describe what funny costume you want to wear, wigs, prosthetics, signs, or whatever!

https://www.youtube.com/watch?v=NZxJ4IsvSPY

Re: The Life and Times of Maxis, Part 1: SimEverything

#19

I just wish the Maxis games retained that awesome simulator feel and Win32 GDI integration that SimCity 2000 had, and not turned into full screen PlaySkool kiddie-gamer interfaces with big dumb buttons and junk. Also like Mr. Wright I too was fond of the Care Bears, Nelvana's series particularly. Why bronies became a thing and not care bros, I will never figure out!

Terry Winnograd is a user interface researcher and professor at Stanford, who has a regular user interface seminar: https://en.wikipedia.org/wiki/Terry_Winograd Stanford University, CS Dept., HCI Group, CS547 seminar videorecordings, 1990–2012 (collection SC1217). Terry Winograd's open, recorded, one-guest-a-week public seminar. 339 talks catalogued. https://github.com/SimHacker/WillWrightShowForFood/blob/main... Man…

These resources are amazing, thanks for sharing.

The short-term realization of data portability was done in Streets of SimCity, which allowed you to import a SimCity 2000 file and actually drive through the city: https://en.wikipedia.org/wiki/Streets_of_SimCity

Re: The Life and Times of Maxis, Part 1: SimEverything

#20
post #19

Earlier quoted context omitted.

Terry Winnograd is a user interface researcher and professor at Stanford, who has a regular user interface seminar: https://en.wikipedia.org/wiki/Terry_Winograd Stanford University, CS Dept., HCI Group, CS547 seminar videorecordings, 1990–2012 (collection SC1217). Terry Winograd's open, recorded, one-guest-a-week public seminar. 339 talks catalogued. https://github.com/SimHacker/WillWrightShowForFood/blob/main... Man…

These resources are amazing, thanks for sharing. The short-term realization of data portability was done in Streets of SimCity, which allowed you to import a SimCity 2000 file and actually drive through the city: https://en.wikipedia.org/wiki/Streets_of_SimCity

Another great example of -- if not data portability then -- microworld embedding was done by SimSlice, one of the best Sims object programmers out there:

A Lilliputian SimCity embedded in The Sims, complete with a power plant, buildings, doll houses, skyscrapers, crowds of people (cloned cockroaches that leave red blood splotches when you stomp on them instead of green), modular airport components with towers and runways and planes that fly around and drop parachutists who land and become crowds of people you can step on to splat their blood, and a whole lot else (even a weather machine that lets you make it rain, snow, hail, blow leaves, and literally rain dogs and cats that shit on your lawn and scurry away):

https://simslice.com/

Demo of The Sims Transmogrifier, RugOMatic, ShowNTell, Simplifier and Slice City (burns up at the end):

https://www.youtube.com/watch?v=Imu1v3GecB8

The Sims 1 Slice City Mod Base Game (including people squishing):

https://www.youtube.com/watch?v=rMde4h1ZF1Y

The Sims 1: Weather Machine (Human sacrifice, dogs and cats raining together, mass hysteria):

https://www.youtube.com/watch?v=kf7o3JXZeGw

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