How we made hit video game Prince of Persia
11–20 of 113 posts
Re: How we made hit video game Prince of Persia
#12Just buy - The Making of Prince of Persia: Journals 1985-1993 (Book #2 in the Mechner Journals Series) By Jordan Mechner highly recommended as 90s gamer
Also, Jason Scott's talk on how he recovered the original source code from a bunch of dusty disks https://www.youtube.com/watch?v=FnEWBtCnFs8
Re: How we made hit video game Prince of Persia
#13I have a soft spot for Prince of Persia, but I have an even softer spot for Karateka, its (rotoscoped) predecessor on an ancient green phosphor Apple //e, a computer (and an age) where everything seemed possible.
Re: How we made hit video game Prince of Persia
#14The first time we got to the skeleton that comes to life and fights you, my heart was absolutely pounding. I didn't expect that kind of thing from a game, and you walk past a few other skeletons that don't move at all so the game conditioned you to kind of ignore them or just treat them as part of the environment. And my god, the vertical chopping blades you have to carefully jump through...those things are brutal.
Re: How we made hit video game Prince of Persia
#15On a much smaller scale, I was actually part of something similar a few years ago. The game Wavetale was originally a Stadia exclusive but launched just before the platform shut down. We were allowed by Google to port it and release it for every other platform, and I ended up being one of four programmers doing that work; I mainly focused on optimizing the switch version.
The Stadia version barely got noticed, but the other versions, especially Switch, did quite well. The game was even featured on AGDQ, which was really cool.
Re: How we made hit video game Prince of Persia
#16On a related note, I also highly recommend the "War Stories" video for the making of Crash Bandicoot: https://www.youtube.com/watch?v=izxXGuVL21o
Re: How we made hit video game Prince of Persia
#17When I was a kid, my grandparents were involved in a pretty decent intercontinental floppy disk piracy ring. They would buy and clone software sold locally and send it forward and get copies of games in response. My parents ran a small business converting peoples university notes/recordings into well written essays. My grandparents had a PC with Prince of Persia, and as payment for my parents essay writing services o…
Sounds like the summary of the opening chapter of a Bruce Sterling novel.
Love that your Hong Kong friend memorized the DRM codes.
Of course, DRM was no issue with a cracked copy of the game...
Re: How we made hit video game Prince of Persia
#18I will always have a soft spot for the original Prince of Persia. It was one of those games I played constantly as a child, although only when my dad would let me use his Apple ][c. I only realize it now but it had some very unique game mechanics that even today you don't see very often (ok maybe that's a bit of a stretch but the mechanics were novel to me back then): - Notably you have 60 minutes to finish the game.…
But still it was an amazing experience whenever I played it. I felt the pressure and the need to start again like no other game nowadays.
But maybe that’s just because I was a kid.
Re: How we made hit video game Prince of Persia
#19Goes into lots of detail as what was going on through the journal entries of the dev. Honestly it has encouraged me to start journaling again myself as I can see the value in being able to read back to a day in the last.
Re: How we made hit video game Prince of Persia
#20Such an absolute classic. My brothers and friends and I played this so much when we were kids that we had a notebook written up to overcome the game's "DRM", which required you to find a letter in a particular page/paragraph/sentence in the game's manual. You then drank the potion with the right letter floating over it. If you got the wrong one, you died and had to restart the game, but this was only at the end of le…
Skyrim did that also pretty well. The first draugh zombies/skelletons lying km the catacombs are just objects to loot from. But then you tried to loot the next one and it moves and gets up ..