How we made hit video game Prince of Persia
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How we made hit video game Prince of Persia
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Re: How we made hit video game Prince of Persia
#2highly recommended as 90s gamer
Re: How we made hit video game Prince of Persia
#3Just buy - The Making of Prince of Persia: Journals 1985-1993 (Book #2 in the Mechner Journals Series) By Jordan Mechner highly recommended as 90s gamer
Re: How we made hit video game Prince of Persia
#4I only realize it now but it had some very unique game mechanics that even today you don't see very often (ok maybe that's a bit of a stretch but the mechanics were novel to me back then):
- Notably you have 60 minutes to finish the game. Dying doesn't reset the timer, so there is constant pressure to keep moving.
- There is a satisfying parry mechanic. This is still rare to see in 2d platformers.
- Incredibly smooth animation. This could be nostalgia goggles but the rotoscoped animation really stood out compared to other games of the era.
Re: How we made hit video game Prince of Persia
#5Also, the steps, the gates and all other sound FXs.
Most people are/were fascinated by the fluid animations, but this game was perfect from every angle.
Re: How we made hit video game Prince of Persia
#6Just buy - The Making of Prince of Persia: Journals 1985-1993 (Book #2 in the Mechner Journals Series) By Jordan Mechner highly recommended as 90s gamer
Re: How we made hit video game Prince of Persia
#7Just reading "Prince of Persia" and in my head starts playing the oriental background music (by pc speaker! No sound card back then, at least for me). Also, the steps, the gates and all other sound FXs. Most people are/were fascinated by the fluid animations, but this game was perfect from every angle.
And that awesome intro animation too - never seen anything like it at the time, like simply seeing realistic human faces being drawn in a DOS game was just mind blowing.
Re: How we made hit video game Prince of Persia
#8These are some of my earliest memories of computing, and the conversations I had with that guy, who was doing computer science, plus the things he opened up for me on the computer really pushed me into the industry.
I ended up visiting the US with my grandparents sometime later, and got to see the original disks most of my games had been cloned from. They even had the original F-15 Strike Eagle box from memory.
Re: How we made hit video game Prince of Persia
#9Re: How we made hit video game Prince of Persia
#10Just buy - The Making of Prince of Persia: Journals 1985-1993 (Book #2 in the Mechner Journals Series) By Jordan Mechner highly recommended as 90s gamer