Live data from Hacker News

Defold - Win/Mac/Linux/Android/iOS game engine

defold.com

11–20 of 45 posts

Re: Defold - Win/Mac/Linux/Android/iOS game engine

#11
post #5

Someone should make an OpenGL ES 3.0 engine that works on all of these platforms by default: Win/Mac/Linux/Android/iOS/WebGL (or Native Client, at least). I think it would be very popular in a year or two. I've been enjoying indie "mobile" games for PC's a lot more than AAA type games lately, because they are easy to get into and fun. They seem to focus more on game-play than "regular" PC game developers do.

I've been looking for something like this for a while... I'm writing an application that I want to have run on PCs as well as my Raspberry Pi (using Python preferably, although C++ is always an option), and eventually, I'd love to be able to port it to Android (+WP/iOS/BB/whatever else) as well. I'm still at the deciding state, obviously, as this is not a common thing for some reason. However, I'd love to use Python, so I'm comfortable with just having PCs and an RPi for now - but that still begs the question, is it possible to create an application (using restricted OpenGL calls) that works with both OpenGL full and ES systems without modification?

Re: Defold - Win/Mac/Linux/Android/iOS game engine

#12
post #5

Someone should make an OpenGL ES 3.0 engine that works on all of these platforms by default: Win/Mac/Linux/Android/iOS/WebGL (or Native Client, at least). I think it would be very popular in a year or two. I've been enjoying indie "mobile" games for PC's a lot more than AAA type games lately, because they are easy to get into and fun. They seem to focus more on game-play than "regular" PC game developers do.

kivy ? http://kivy.org/#home

Re: Defold - Win/Mac/Linux/Android/iOS game engine

#14
post #5

Someone should make an OpenGL ES 3.0 engine that works on all of these platforms by default: Win/Mac/Linux/Android/iOS/WebGL (or Native Client, at least). I think it would be very popular in a year or two. I've been enjoying indie "mobile" games for PC's a lot more than AAA type games lately, because they are easy to get into and fun. They seem to focus more on game-play than "regular" PC game developers do.

I'm working on one of those. Beta SDK should be out soon too: http://multiplay.io

Re: Defold - Win/Mac/Linux/Android/iOS game engine

#15
For 2d games the feature set of this engine seems pretty solid. You get a particle engine, tile map editor, physics + easy to use collision shape editor, good font support, plus a nice IDE to visually setup your game. And, it's behavior/component based (like Unity), which is a great architecture for games.

But, what about accessing other iPhone functionality like the camera roll or in-app purchase? The docs don't seem to make any mention of it. Can you write native code plugins?

Re: Defold - Win/Mac/Linux/Android/iOS game engine

#16
post #2

Would be nice to see some examples of completed games on the site, even if they're just YouTube walk throughs.

There are two examples in the docs, a side scrolled and a platformer.

I saw those as I spelunked the docs, but I'd like to see something more full fat and playable.

Re: Defold - Win/Mac/Linux/Android/iOS game engine

#20
post #18
post #7

I've been working with this engine for some time and it really shows that these game industry veterans know what they are doing. It's a delight to use!

How does it differ from Marmalade or any of the other Lua-based game engines?

I haven't used Marmalade, but after browsing through their site it looks like it's an SDK that you code against through Visual Studio or XCode.
Post reply on HN