There are two types of volume slider I've encountered thus far, "too logarithmic", and "not logarithmic enough".
Hostile Volume – A game about adjusting volume with intentionally bad UI
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Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
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#14Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#15There are two types of volume slider I've encountered thus far, "too logarithmic", and "not logarithmic enough".
That's because one ear is logarithmic-based and the other is exponential-based. Which one differs per person.
Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#16Earlier quoted context omitted.
That's because one ear is logarithmic-based and the other is exponential-based. Which one differs per person.
Do you have a source, that seems unlikely at face value to me, though I've never gone and looked for perception studies myself.
Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#17Earlier quoted context omitted.
That's because one ear is logarithmic-based and the other is exponential-based. Which one differs per person.
Do you have a source, that seems unlikely at face value to me, though I've never gone and looked for perception studies myself.
Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#18Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#19Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#20Plenty of annoyance in here for sure. Looks like 17 cannot be finished on mobile though. Switching to desktop view resets progress.