Live data from Hacker News

Excommunicated devs making games with AI

tyleo.com

11–20 of 84 posts

Re: Excommunicated devs making games with AI

#11

I mean all the major hurdles of making a game aren't really helped much by AI... AI has no training data on complex logic and systems so you gotta do that all yourself. It definitely doesn't get anything visual right really. There isn't large amounts of automated testing you can setup ahead of time for a lot of game-play so the AI can't iterate on it to make something work it'll just be hopeless. The art is also goin…

>I mean all the major hurdles of making a game aren't really helped much by AI... I have been using Claude Code to develop a game in unreal engine. It is fricking amazing. Its like hiring someone with 10 years experience to work for you. I am really impressed by how it know game patterns. >It definitely doesn't get anything visual right really. Sometimes it struggles to things things right visually, other times it na…

Did you mean gpt-image-1.5? (the Gemini models are Imagen or NB)

Re: Excommunicated devs making games with AI

#12
I am so bullish on this.

AI is obliterating the barriers to game production for the next generation.

Will this be the next flash revolution? Or is the underlying 'brainrot' actually destructive to creative potential?

I am optimistic about the human spirit in this regard. Making games with AI will be cool when the games are cool, and the only barrier is design.

Re: Excommunicated devs making games with AI

#13
I am excited about game dev with AI, but the games you posted are kind of a joke.

My kids made similar games with Claude code in js.

Was hoping to see some serious indie games, but these looked pretty terri-bad.

Is anyone building the next SimCity, Civilization, etc.?

Re: Excommunicated devs making games with AI

#14
post #6

Which game engine is recommended for vibe coding games? I assume something like Unity is not very practical, since it's very GUI heavy.

Pick an engine that's been around for a long time like Love2D or PhaserJS as they'll almost assuredly be in the training data of any substantial LLM.

https://github.com/phaserjs/phaser

https://en.wikipedia.org/wiki/Löve_(game_framework)

Re: Excommunicated devs making games with AI

#15

I am excited about game dev with AI, but the games you posted are kind of a joke. My kids made similar games with Claude code in js. Was hoping to see some serious indie games, but these looked pretty terri-bad. Is anyone building the next SimCity, Civilization, etc.?

Shameless plug - and nothing so grandiose as SimCity but I built a pretty substantial 2D/3D blindfold trainer chess game. It's by no means "vibe coded" though, and there's a fair bit of manual work around the 3d modeling that I had to roll myself.

Even with that I'd still say 70% of the code was written using LLMs with the opencode agent.

https://shahkur.specr.net

Re: Excommunicated devs making games with AI

#16

I am so bullish on this. AI is obliterating the barriers to game production for the next generation. Will this be the next flash revolution? Or is the underlying 'brainrot' actually destructive to creative potential? I am optimistic about the human spirit in this regard. Making games with AI will be cool when the games are cool, and the only barrier is design.

>Or is the underlying 'brainrot' actually destructive to creative potential?

Creativity comes from constraints. Writing code hasn't been the hard part since the 90s. Deciding which things make for a good game and are worth spending your limited time on is where fun comes from.

AI makes it easy to spit things out, but it doesn't make things fun or good at all.

Re: Excommunicated devs making games with AI

#17
If you want to see what the HN game dev community is building, I’ve been curating the list here (https://hnarcade.com) for the past months.

The output is quite impressive. And having spoken to a number of the developers, it does seem like AI has had a massive impact on delivering their ideas.

Re: Excommunicated devs making games with AI

#20
post #6

Which game engine is recommended for vibe coding games? I assume something like Unity is not very practical, since it's very GUI heavy.

Im using UE5 which is arguably GUI heavier than Unity. You can get around a lot of the GUI-heavy stuff by using C++ in preference to Blueprint, and/or developing some tools to help you decompile/recompile Blueprints.

It has a pretty cool remote control plugin you can install which can be used to simplify a lot of test cases through automation.

I have a relatively large amount of experience with UE4/UE5 and C++ though, so it's probably not for the absolute beginner or the faint of heart.

Post reply on HN