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Show HN: Bubbles - my unfinished HTML5 Particle Game

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Re: Show HN: Bubbles - my unfinished HTML5 Particle Game

#12
post #8

Like a simple, HTML5 Osmos. Not sure how Asteroids comes in. When you pass a certain threshold, the bubbles get suddenly & aggressively larger; is it actually possible to win?

[space] spawns a small yellow killer bubble. yes, it's possible, but very very hard.

Ah, that helps a lot. So instead of using your own mass as momentum a la Osmos, you use it as... space-mines =)

I see why you say it's a little bit of Asteroids, now. That sure puzzled me before.

Re: Show HN: Bubbles - my unfinished HTML5 Particle Game

#15
post #8

Like a simple, HTML5 Osmos. Not sure how Asteroids comes in. When you pass a certain threshold, the bubbles get suddenly & aggressively larger; is it actually possible to win?

[space] spawns a small yellow killer bubble. yes, it's possible, but very very hard.

It appears that the yellow killer bubble circumference is proportional to your size, its takeoff vector is the same as your own, and its velocity is a slight multiple of your own.

Re: Show HN: Bubbles - my unfinished HTML5 Particle Game

#17
post #5

Took a while to figure out you could "eat" smaller bubbles to grow larger, was a lot more fun after that :)

I spent the first minute clicking around with the mouse until the attempt upon the arrow keys and finaly after the spacebar the asteriod aspect kicked in and a sence ahaaaa.

I shall play some more later, though the blobing of the asteroids/blobs could perhaps also merge colour palletes as well and in that also provide some subliminal education. Maybe even volumetricaly factor in the colour merging.

I might also add that it can be more fun to learn how to play the game than just reading a manual, so in that I like it even more.

Oh and the source, that there is how I'll learn coffeescript, thank you.

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