The game looks fun and pretty, but am I the only one to get triggered by the “replaced” naming? All of these eager claims to replace humans feel violently antisocial. (And in many instances hypocritical if coming from people who defensively claim “it's just a tool”…)
>am I the only one to get triggered by the “replaced” naming? >All of these eager claims to replace humans feel violently antisocial Yeah they should be using corporate euphemisms like "let go" or whatever!
The Farmer Was Replaced [video]
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Re: The Farmer Was Replaced [video]
#12Earlier quoted context omitted.
As someone with hours of time in Factorio pre-space age update, I've really struggled to get back into the game. I really want to build out a mega base with the new train logic, but every time I try to get into it it just feels like work. Space age seems like it had a pretty lukewarm reception, and some of the tech tree changes seem like artificial padding (cliff explosives).
Yeah, the cliff explosives being gated behind vulcanus sucks a bit but they made the cliffs a lot more bearable in 2.0 I think for a megabase run its a matter of how fast you can reach legendary and process everything in it and once you got that you can go really into megabasing this game. Sadly they nerfed trains so hard by introducing Quality since everything got better but trains stayed the same which is a shame
I agree that no quality or endgame upgrades for trains is an odd choice, but I guess that's what the mods are for.
Re: The Farmer Was Replaced [video]
#13I played this! The quadcopter with the straw hat got me. Funny and great fun. At the end I was still full of ideas for optimizing my code and the dev was making breaking changes that would require a full rewrite (a good time guaranteed) but I was more compelled to go back to Factorio due to the Space Age expansion. The rest of this comment would be about Factorio but writing on HN does not help the factory to grow.
As someone with hours of time in Factorio pre-space age update, I've really struggled to get back into the game. I really want to build out a mega base with the new train logic, but every time I try to get into it it just feels like work. Space age seems like it had a pretty lukewarm reception, and some of the tech tree changes seem like artificial padding (cliff explosives).
That said, I was more than happy to build the base back from scratch in space age, and I find the expansion to be every bit as fun as the base game. So I endorse it. Especially as you already know how to do some things quicker.
Re: The Farmer Was Replaced [video]
#14The game looks fun and pretty, but am I the only one to get triggered by the “replaced” naming? All of these eager claims to replace humans feel violently antisocial. (And in many instances hypocritical if coming from people who defensively claim “it's just a tool”…)
>am I the only one to get triggered by the “replaced” naming? >All of these eager claims to replace humans feel violently antisocial Yeah they should be using corporate euphemisms like "let go" or whatever!
Re: The Farmer Was Replaced [video]
#15Skip the first video. The early game is painful if you already know how to program (they gate things like variables, loops, and functions behind unlocks). And tbh I didn’t know how to make a video or use a microphone when I made that video. I just sat down one evening and played it - I had no idea it would resonate with people the way it did.
It’s a great game, and I imagine a very good way to learn programming in a goal oriented way. But I concur that there’s not a great deal of content if you already know how to program.
Re: The Farmer Was Replaced [video]
#16The game looks fun and pretty, but am I the only one to get triggered by the “replaced” naming? All of these eager claims to replace humans feel violently antisocial. (And in many instances hypocritical if coming from people who defensively claim “it's just a tool”…)
>am I the only one to get triggered by the “replaced” naming? >All of these eager claims to replace humans feel violently antisocial Yeah they should be using corporate euphemisms like "let go" or whatever!
Re: The Farmer Was Replaced [video]
#17The game looks fun and pretty, but am I the only one to get triggered by the “replaced” naming? All of these eager claims to replace humans feel violently antisocial. (And in many instances hypocritical if coming from people who defensively claim “it's just a tool”…)
Re: The Farmer Was Replaced [video]
#18Re: The Farmer Was Replaced [video]
#19The game looks fun and pretty, but am I the only one to get triggered by the “replaced” naming? All of these eager claims to replace humans feel violently antisocial. (And in many instances hypocritical if coming from people who defensively claim “it's just a tool”…)
Is it still bad if the farmer gets replaced?
Re: The Farmer Was Replaced [video]
#20OK, jokes aside. I've started playing this, when 1.0 was released some weeks ago, and this is quite good for what it is. It's doing many things the right way, like allowing coding with an external editor, having a proper coding-experience even with the built-in tools, and collectable hats.
Everyone should buy this and learn the basics. It's cheap enough for most people.