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Doom crash after 2.5 years of real-world runtime confirmed on real hardware

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Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware

#11
The easy way to e-Nostradamus predictions:

"See this crash?

I predicted it years ago.

Don't ask me how, I couldn't tell you."

p.s. I had an old iPaq that I wouldn't have trusted to run for longer than a day and stay stable, kudos for that at the very minimum.

Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware

#12
About a year ago I was looking at Crash Bandicoot timer systems and I found that Crash 3 has a constantly incrementing int32. It only resets if you die.

Left for 2.26 years, it will overflow.

When it does finally overflow, we get "minus" time and the game breaks in funny ways. I did a video about it: https://youtu.be/f7ZzoyVLu58

Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware

#13

About a year ago I was looking at Crash Bandicoot timer systems and I found that Crash 3 has a constantly incrementing int32. It only resets if you die. Left for 2.26 years, it will overflow. When it does finally overflow, we get "minus" time and the game breaks in funny ways. I did a video about it: https://youtu.be/f7ZzoyVLu58

There's a weapon in Final Fantasy 9 which can only be obtained by reaching a lategame area in less than 12 hours of play time, or 10 hours on the PAL version due to an oversight. Alternatively you can just leave the game running for two years until the timer wraps around. Slow and steady wins the race.

https://finalfantasy.fandom.com/wiki/Excalibur_II_(Final_Fan...

Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware

#14
post #13

About a year ago I was looking at Crash Bandicoot timer systems and I found that Crash 3 has a constantly incrementing int32. It only resets if you die. Left for 2.26 years, it will overflow. When it does finally overflow, we get "minus" time and the game breaks in funny ways. I did a video about it: https://youtu.be/f7ZzoyVLu58

There's a weapon in Final Fantasy 9 which can only be obtained by reaching a lategame area in less than 12 hours of play time, or 10 hours on the PAL version due to an oversight. Alternatively you can just leave the game running for two years until the timer wraps around. Slow and steady wins the race. https://finalfantasy.fandom.com/wiki/Excalibur_II_(Final_Fan...

Oh yeah. The sword you pick up in Memoria. The problem there is that the PAL version runs slower; the way PSX games "translated" between the two video systems was just to have longer VSync pauses for PAL. So the game is actually slower, not interpolated

Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware

#16
post #15

Not a comment on the post, but I sure wish Jira would load even half as quickly as this site.

Is this a joke because the site isn't loading at all?

Came back to check this since the tab never loaded. I'm guessing traffic caused some issues?

Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware

#17
post #13

About a year ago I was looking at Crash Bandicoot timer systems and I found that Crash 3 has a constantly incrementing int32. It only resets if you die. Left for 2.26 years, it will overflow. When it does finally overflow, we get "minus" time and the game breaks in funny ways. I did a video about it: https://youtu.be/f7ZzoyVLu58

There's a weapon in Final Fantasy 9 which can only be obtained by reaching a lategame area in less than 12 hours of play time, or 10 hours on the PAL version due to an oversight. Alternatively you can just leave the game running for two years until the timer wraps around. Slow and steady wins the race. https://finalfantasy.fandom.com/wiki/Excalibur_II_(Final_Fan...

So that's why it's called Excalibur 2!

Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware

#18

About a year ago I was looking at Crash Bandicoot timer systems and I found that Crash 3 has a constantly incrementing int32. It only resets if you die. Left for 2.26 years, it will overflow. When it does finally overflow, we get "minus" time and the game breaks in funny ways. I did a video about it: https://youtu.be/f7ZzoyVLu58

You really managed to make the whole video without making a single "crash" pun? (Those freezes come close enough that you could call them crashes...)
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