Live data from Hacker News

Jeremy Couillard's video games capture what it's like to be alive

artbasel.com

11–20 of 64 posts

Re: Jeremy Couillard's video games capture what it's like to be alive

#11

It takes tremendous skill in a number of areas to produce a video game. I do wonder if with AI generated games we’ll see more of this type of work or less!

I think responsibly developed AI (read: no copywrite infringement) for automation could help the industry tremendously. However, don't get me confused, generative AI imo has no place in games, furthermore in art as a whole.

I studied for a Fine Art BA, and I don't see an issue with generative AI in art per se. I came to the conclusion a long time ago that what matters is the outcome, not the process. If someone can produce something meaningful to other people - and it might well be something like a critique of AI using AI - then what's the issue? (That's a genuine question by the way, not rhetorical).

There's a huge amount of art I find vacuous, much of it tradtional media like painting, no need for it to be AI generated. Be open to learning about it, and if you still don't like it then that's fine. Theres's a bunch of stuff that's non-traditional like Alvin Lucier, Gustav Metzger, Hans Haacke, as well as generative sound installations by people like Brian Eno. I don't think gatekeeping art ever works - that's part of its fun! The only thing that does really get to me is the huge amount of dirty money sloshing around the art world, but that's more about ethics than aesthetics.

Re: Jeremy Couillard's video games capture what it's like to be alive

#12
post #7

Earlier quoted context omitted.

I don’t quite understand your last point. Why not use generative AI? I think it could really empower indie devs for instance.

> I think it could really empower indie devs for instance. I think indie devs are already pretty empowered with the number of small game engines, etc., given the quantity - and quality - of stuff they're putting out (just look at itch.io).

How is that an argument against making things better?

Re: Jeremy Couillard's video games capture what it's like to be alive

#13
post #8

I'm a fan, but I wouldn't really call his stuff games. More like art that uses game tropes as a tool of expression.

What makes a game a game though? Do you necessarily need action and damage points?

That’s easy: At least one of the following: A failure state, a success state or a score.

Re: Jeremy Couillard's video games capture what it's like to be alive

#14

It takes tremendous skill in a number of areas to produce a video game. I do wonder if with AI generated games we’ll see more of this type of work or less!

I think responsibly developed AI (read: no copywrite infringement) for automation could help the industry tremendously. However, don't get me confused, generative AI imo has no place in games, furthermore in art as a whole.

It's copyright, as in the right to copy, not copywrite as in writing copies.

Re: Jeremy Couillard's video games capture what it's like to be alive

#15

Earlier quoted context omitted.

What makes a game a game though? Do you necessarily need action and damage points?

That’s easy: At least one of the following: A failure state, a success state or a score.

Help me out here, I'm blanking on Minecraft's failure state, success state and scoring system?

Re: Jeremy Couillard's video games capture what it's like to be alive

#16

Earlier quoted context omitted.

I think responsibly developed AI (read: no copywrite infringement) for automation could help the industry tremendously. However, don't get me confused, generative AI imo has no place in games, furthermore in art as a whole.

I studied for a Fine Art BA, and I don't see an issue with generative AI in art per se. I came to the conclusion a long time ago that what matters is the outcome, not the process. If someone can produce something meaningful to other people - and it might well be something like a critique of AI using AI - then what's the issue? (That's a genuine question by the way, not rhetorical). There's a huge amount of art I find…

Someone put it really succinctly recently: with generative AI, there is a net loss of intention in the world. That's shit.

Re: Jeremy Couillard's video games capture what it's like to be alive

#17
post #15

Earlier quoted context omitted.

That’s easy: At least one of the following: A failure state, a success state or a score.

Help me out here, I'm blanking on Minecraft's failure state, success state and scoring system?

The failure state would be 0 health?

Re: Jeremy Couillard's video games capture what it's like to be alive

#18

Earlier quoted context omitted.

> I think it could really empower indie devs for instance. I think indie devs are already pretty empowered with the number of small game engines, etc., given the quantity - and quality - of stuff they're putting out (just look at itch.io).

How is that an argument against making things better?

It's an argument against genML being somehow required to empower indie devs (when it clearly isn't).

Re: Jeremy Couillard's video games capture what it's like to be alive

#19

Earlier quoted context omitted.

What makes a game a game though? Do you necessarily need action and damage points?

That’s easy: At least one of the following: A failure state, a success state or a score.

Ok, so Harvest Moon and similar farm game are not games. Games about crafting are not games. The Sims are not games. I could go on but I think you already realise that your definition is not valid. Btw, I am not disagreeing with the claim that Jeremy's games are video games

Re: Jeremy Couillard's video games capture what it's like to be alive

#20
the premise of the game somewhat reminds me of the book Lanark (great and bizarre)

~"A young man awakes alone in a train carriage, he has no memory of his past. He soon arrives in Unthank, a strange Glasgow-like city in which there is no daylight and whose disappearing residents suffer from strange diseases, orifices growing on their limbs and body heat fading away"

https://en.wikipedia.org/wiki/Lanark:_A_Life_in_Four_Books

Post reply on HN