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Vision Pro Review: Apple's First Headset Lacks Polish and Purpose

nytimes.com

11–20 of 76 posts

Re: Vision Pro Review: Apple's First Headset Lacks Polish and Purpose

#11
This is the first vision pro review I've seen that has mentioned nausea. I know it is a possibility with any kind of VR headset, but in my usage of it I was surprised how good it was at avoiding nausea. Are there any other major outlet reviews that also mention nausea?

Re: Vision Pro Review: Apple's First Headset Lacks Polish and Purpose

#12
post #8
post #4

Earlier quoted context omitted.

What does the version in 2040 look like? We’re 17 years on from the first iPhone, and it’s still the same basic device. Incrementally better every year hasn’t meant any radical changes.

That is like saying doom and cyberpunk 2077 are fundamentally the same thing.

It’s not like saying that, but saying that doesn’t seem too absurd anyway.

Re: Vision Pro Review: Apple's First Headset Lacks Polish and Purpose

#14
post #3

As a media consumption device it seems really cool, but I don’t see how the 10th or 20th generation version is relevant for daily life or work. Magic Leap spent over $4 Billion on the physics of high definition light onto the retina. There just doesn’t seem to be any way around the reality of the limitations in the AR approach. In 20 years it will still be a bulky headset with battery life limitations preventing the…

I agree. AR is dead in the water until we invent magic displays that may be decades away.

VR has some nice gaming and fitness applications and I think like handheld gaming as a niche, VR gaming will never take over completely but will always be its own little corner of gaming.

Re: Vision Pro Review: Apple's First Headset Lacks Polish and Purpose

#15
post #3

As a media consumption device it seems really cool, but I don’t see how the 10th or 20th generation version is relevant for daily life or work. Magic Leap spent over $4 Billion on the physics of high definition light onto the retina. There just doesn’t seem to be any way around the reality of the limitations in the AR approach. In 20 years it will still be a bulky headset with battery life limitations preventing the…

> In 20 years it will still be a bulky headset with battery life limitations preventing the all-purpose computing device.

The nreal glasses show that a more compact sunglasses form factor is possible, though it's not doing anything cutting-edge, lens or compute-wise.

Re: Vision Pro Review: Apple's First Headset Lacks Polish and Purpose

#16
post #3

As a media consumption device it seems really cool, but I don’t see how the 10th or 20th generation version is relevant for daily life or work. Magic Leap spent over $4 Billion on the physics of high definition light onto the retina. There just doesn’t seem to be any way around the reality of the limitations in the AR approach. In 20 years it will still be a bulky headset with battery life limitations preventing the…

> In 20 years it will still be a bulky headset with battery life limitations preventing the all-purpose computing device. The nreal glasses show that a more compact sunglasses form factor is possible, though it's not doing anything cutting-edge, lens or compute-wise.

Yes. Nreal seems more like an Apple product than the Apple product.

Re: Vision Pro Review: Apple's First Headset Lacks Polish and Purpose

#17
post #3

As a media consumption device it seems really cool, but I don’t see how the 10th or 20th generation version is relevant for daily life or work. Magic Leap spent over $4 Billion on the physics of high definition light onto the retina. There just doesn’t seem to be any way around the reality of the limitations in the AR approach. In 20 years it will still be a bulky headset with battery life limitations preventing the…

I agree. AR is dead in the water until we invent magic displays that may be decades away. VR has some nice gaming and fitness applications and I think like handheld gaming as a niche, VR gaming will never take over completely but will always be its own little corner of gaming.

Healthcare applications are also really interesting to me because those tend to be high value for 30-60 minutes. The Department of Veteran Affairs, for instance, is the largest health system in the U.S. and has a nationwide network of clinicians already using AR/VR applications.

https://www.innovation.va.gov/hil/views/immersive/immersive....

Re: Vision Pro Review: Apple's First Headset Lacks Polish and Purpose

#18
post #2

People will look at this article in 20 years and laugh at the NY Times for being ridiculously wrong.

The criticisms of the original iPhone weren't inaccurate. Buying that iPhone didn't give you a free upgrade to subsequent models either.

Re: Vision Pro Review: Apple's First Headset Lacks Polish and Purpose

#19
A single Thunderbolt (or HDMI) output. Then it could double as a Mac Mini on a desk. That would help justify about 1k of the total spend. I know it sounds a bit ridiculous, but I think it's less ridiculous than a 3,5k (minimum) face computer that, for most people, will not be getting nearly as much facetime (pun intended) as a normal desktop. One wired output, just one, for the love of God.
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