Vision Pro Review: Apple's First Headset Lacks Polish and Purpose
11–20 of 76 posts
Re: Vision Pro Review: Apple's First Headset Lacks Polish and Purpose
#12Earlier quoted context omitted.
What does the version in 2040 look like? We’re 17 years on from the first iPhone, and it’s still the same basic device. Incrementally better every year hasn’t meant any radical changes.
That is like saying doom and cyberpunk 2077 are fundamentally the same thing.
Re: Vision Pro Review: Apple's First Headset Lacks Polish and Purpose
#13Re: Vision Pro Review: Apple's First Headset Lacks Polish and Purpose
#14As a media consumption device it seems really cool, but I don’t see how the 10th or 20th generation version is relevant for daily life or work. Magic Leap spent over $4 Billion on the physics of high definition light onto the retina. There just doesn’t seem to be any way around the reality of the limitations in the AR approach. In 20 years it will still be a bulky headset with battery life limitations preventing the…
VR has some nice gaming and fitness applications and I think like handheld gaming as a niche, VR gaming will never take over completely but will always be its own little corner of gaming.
Re: Vision Pro Review: Apple's First Headset Lacks Polish and Purpose
#15As a media consumption device it seems really cool, but I don’t see how the 10th or 20th generation version is relevant for daily life or work. Magic Leap spent over $4 Billion on the physics of high definition light onto the retina. There just doesn’t seem to be any way around the reality of the limitations in the AR approach. In 20 years it will still be a bulky headset with battery life limitations preventing the…
The nreal glasses show that a more compact sunglasses form factor is possible, though it's not doing anything cutting-edge, lens or compute-wise.
Re: Vision Pro Review: Apple's First Headset Lacks Polish and Purpose
#16As a media consumption device it seems really cool, but I don’t see how the 10th or 20th generation version is relevant for daily life or work. Magic Leap spent over $4 Billion on the physics of high definition light onto the retina. There just doesn’t seem to be any way around the reality of the limitations in the AR approach. In 20 years it will still be a bulky headset with battery life limitations preventing the…
> In 20 years it will still be a bulky headset with battery life limitations preventing the all-purpose computing device. The nreal glasses show that a more compact sunglasses form factor is possible, though it's not doing anything cutting-edge, lens or compute-wise.
Re: Vision Pro Review: Apple's First Headset Lacks Polish and Purpose
#17As a media consumption device it seems really cool, but I don’t see how the 10th or 20th generation version is relevant for daily life or work. Magic Leap spent over $4 Billion on the physics of high definition light onto the retina. There just doesn’t seem to be any way around the reality of the limitations in the AR approach. In 20 years it will still be a bulky headset with battery life limitations preventing the…
I agree. AR is dead in the water until we invent magic displays that may be decades away. VR has some nice gaming and fitness applications and I think like handheld gaming as a niche, VR gaming will never take over completely but will always be its own little corner of gaming.
https://www.innovation.va.gov/hil/views/immersive/immersive....
Re: Vision Pro Review: Apple's First Headset Lacks Polish and Purpose
#18People will look at this article in 20 years and laugh at the NY Times for being ridiculously wrong.