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Show HN: We built real MMO Asteroids

mmoasteroids.com

11–20 of 67 posts

Re: Show HN: We built real MMO Asteroids

#12
The problem with calling this Asteroids is that there are no asteroids. :)

This reminds me more of an old DOS shareware game called Spacewar (http://www.youtube.com/watch?v=yY5qHe2VadA), which was also multi-player although that game also allowed turning on gravity and warping (I see a comment mentioning warping in this game but I don't see it in the command list.)

This was one of my (and my friends') favorite small games back around 1990.

Edit: It was a DOS game when I played it. It is good to feel like a young person when talking about a game that I played 22 years ago.

Re: Show HN: We built real MMO Asteroids

#14

The problem with calling this Asteroids is that there are no asteroids. :) This reminds me more of an old DOS shareware game called Spacewar ( http://www.youtube.com/watch?v=yY5qHe2VadA ), which was also multi-player although that game also allowed turning on gravity and warping (I see a comment mentioning warping in this game but I don't see it in the command list.) This was one of my (and my friends') favorite smal…

Uh... Spacewar was an old PDP-1 game. It predates DOS by a little bit. And the microprocessor. And DRAM. And raster displays (the output was two analog channels fed to a raw CRT). It was essentially everyone's favorite computer game (everyone who knew what a computer game was) back around 1962.

Re: Show HN: We built real MMO Asteroids

#15
Very cool. Quick feedback: there are too many players on one screen. Getting immediately run into and killed repeatedly by random players careening around isn't a great user experience. My guess is dropping ~5 players max onto a canvas would be more compelling, and lead to longer initial engagement times.

Re: Show HN: We built real MMO Asteroids

#16
post #2

After feeling the heartbreak of seeing MMOAsteroids last week turn out to be an April Fools' joke, I decided to take things into my own hands. This afternoon hack project I threw together yesterday using Firebase. I adapted a simple single-player asteroids game off github ( https://github.com/dmcinnes/HTML5-Asteroids ) and made it fully multi-player with Firebase. It's set up to spread out users across a bunch of gam…

Glad to see my code live on :) Nice work!

Re: Show HN: We built real MMO Asteroids

#17

Very cool. Quick feedback: there are too many players on one screen. Getting immediately run into and killed repeatedly by random players careening around isn't a great user experience. My guess is dropping ~5 players max onto a canvas would be more compelling, and lead to longer initial engagement times.

Good feedback; just bumped up the split between users and games. Should ease up a bit. As traffic ebbs and flows we'll try to keep it balanced. It doesn't assign users in any intelligent way right now..

Re: Show HN: We built real MMO Asteroids

#18
post #2

After feeling the heartbreak of seeing MMOAsteroids last week turn out to be an April Fools' joke, I decided to take things into my own hands. This afternoon hack project I threw together yesterday using Firebase. I adapted a simple single-player asteroids game off github ( https://github.com/dmcinnes/HTML5-Asteroids ) and made it fully multi-player with Firebase. It's set up to spread out users across a bunch of gam…

Glad to see my code live on :) Nice work!

Nice job with the single player versioN!

Re: Show HN: We built real MMO Asteroids

#20

The scoreboard has been hacked already!!!! Also, I'm not sure if I was regrouped with players who weren't signed in but after logging in with Twitter I no longer saw any other user pictures.

Hah! Yeah, we left the debug console open so you can play with it. It's a graphical debugger that shows the data updates for the game in realtime. Have fun: http://mmoa0.firebase.com/mmoaleaderboard0
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