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Videos of Godotcon 2023

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Re: Videos of Godotcon 2023

#12

Any comments about how the team is going to spend the Unity-incident windfall?

Not sure they need to do much in terms of marketing at least. When I started using Godot in earnest last year, only a few nerds seemed to know it. In the past few months I haven't come across a single indie developer not aware of it.

Re: Videos of Godotcon 2023

#13
The GIS in Godot vision talk a bit unlucky, but amazing food for thought nevertheless. The combinatorial repurposing of open source platforms, apps, libraries etc for use cases beyond what they designed for is one of the most fascinating possibilities opening up with FOSS. It is helped alot if people adopt open standards for data exchange.

Re: Videos of Godotcon 2023

#14
I wonder if Godot can be analogous to Blender in the sense of their impact on the respective industries. I got my feet wet in the 3D design world and my impression is that Blender already won and the established commercial products began adopting Blender conventions and ideas to stay relevant. I'm not professional in any means and I'm sure there's much more than I've been exposed to but the power of Blender was mind boggling, is there a chance of Godot becoming the game engine?

Re: Videos of Godotcon 2023

#16
Gave a look into Godot, find out the engine is deeply integrated with some custom scripting language that leads to performance issues [0] (Unreal learnt from this and got rid UnrealScript), support object-oriented design over ECS [1] and are still trying to support OpenGL when the rest of the industry is dropping it in favour of focusing on modern APIs like Vulkan [2] but progress is at least being made with Godot 4.

[0] https://sampruden.github.io/posts/godot-is-not-the-new-unity...

[1] https://godotengine.org/article/why-isnt-godot-ecs-based-gam...

[2] https://forum.unity.com/threads/opengl-deprecation-and-remov...

Re: Videos of Godotcon 2023

#17
post #14

I wonder if Godot can be analogous to Blender in the sense of their impact on the respective industries. I got my feet wet in the 3D design world and my impression is that Blender already won and the established commercial products began adopting Blender conventions and ideas to stay relevant. I'm not professional in any means and I'm sure there's much more than I've been exposed to but the power of Blender was mind…

For Blender it’s more the other direction: they’re moving to the way of working of other tool. Before this change (2.8 ?), it was a pain for someone used to navigate any of the big player to drop into Blender.

The fact that Autodesk has since bought nearly every big package (notable exception: SideFX Houdini, Maxon Cinema4D and the Foundry Modo) helped a lot. They’re not exactly well loved, be it in special effects, architecture or CAD (though for CAD they’re all bad at the end of the day)

I like that Blender is a credible option. I would have loved to have this kind of option when I was younger - way simpler than finding Maya, 3Ds or other big package… with, erhmm, free licence let’s say.

Re: Videos of Godotcon 2023

#18
post #14

I wonder if Godot can be analogous to Blender in the sense of their impact on the respective industries. I got my feet wet in the 3D design world and my impression is that Blender already won and the established commercial products began adopting Blender conventions and ideas to stay relevant. I'm not professional in any means and I'm sure there's much more than I've been exposed to but the power of Blender was mind…

For Blender it’s more the other direction: they’re moving to the way of working of other tool. Before this change (2.8 ?), it was a pain for someone used to navigate any of the big player to drop into Blender. The fact that Autodesk has since bought nearly every big package (notable exception: SideFX Houdini, Maxon Cinema4D and the Foundry Modo) helped a lot. They’re not exactly well loved, be it in special effects,…

Oh yes, I was first exposed to version 3.0 and all the tutorials that were a bit old were hard to follow and even the infamous Doughnut tutorial was re-filmed for the new UI but I also recall about some commercial pro software taking the Blender route as its popularity among the certain creatives exploded.

Re: Videos of Godotcon 2023

#19
post #14

I wonder if Godot can be analogous to Blender in the sense of their impact on the respective industries. I got my feet wet in the 3D design world and my impression is that Blender already won and the established commercial products began adopting Blender conventions and ideas to stay relevant. I'm not professional in any means and I'm sure there's much more than I've been exposed to but the power of Blender was mind…

It’s certainly possible, I am an early adapter of Godot. It’s one of the talks we used to have on the social platforms back then. They certainly seem to manage things in the same style.

In time Godot could be quite formidable, and I argue in many ways 4.x already is. One thing is that rapid prototyping in Godot is actually fun

Re: Videos of Godotcon 2023

#20
post #14

I wonder if Godot can be analogous to Blender in the sense of their impact on the respective industries. I got my feet wet in the 3D design world and my impression is that Blender already won and the established commercial products began adopting Blender conventions and ideas to stay relevant. I'm not professional in any means and I'm sure there's much more than I've been exposed to but the power of Blender was mind…

Not sure it will, maybe, but with Unreal and Unity, Godot is still far behind in 3d. As where with Blender there is no other alternative.

Godot is like years behind modern engine for 3d. And there is not a single chance it can keep up with Unreal which is used by everyone.

It can be an industry standard for indie / mobile game.

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