what's the ??? quest?
The other is a maze to a rickroll, and then there's a fox potion that turns you into a firefox that makes you invincible for a short time.
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what's the ??? quest?
The other is a maze to a rickroll, and then there's a fox potion that turns you into a firefox that makes you invincible for a short time.
I look forward to trying this out with a few friends from college who were mildly addicted to simple games like Dwarf Fortress and Zelda. Any excuse for old school multiplayer gaming is a good one.
I look forward to trying this out with a few friends from college who were mildly addicted to simple games like Dwarf Fortress and Zelda. Any excuse for old school multiplayer gaming is a good one.
I look forward to trying this out with a few friends from college who were mildly addicted to simple games like Dwarf Fortress and Zelda. Any excuse for old school multiplayer gaming is a good one.
Dwarf Fortress is probably one of the most complex games ever made. Simple graphics, yes, but that's the only thing.
The potential is awesome and Im sure some hackers out there will do something amazing with the source code.
This has been a long time coming. I am happy to see the implementations of HTML5 technologies that are capable of delivering this kind of experience.
wow, this is pretty impressive.
Sockets are not a new technology. Wrapping sockets in a bunch of overhead and taking away UDP isn't new technology. No smooth scrolling on a PC with a graphics card an inch thick strikes me as a very poor job. But it will be hailed as a "step forwward" because it's in the browser space (which has no standards).
1) Zero-pain installation (no steps, no wait to download)
2) Zero-friction sharing (paste a url to any resource within the app/game)
3) Zero-friction upgrading (happens automatically. depending on architecture, no need to even reload the app)
4) Largest install base of any platform
It's a classic disruptive technology. Yeah the graphics suck. Yeah it's slow. But those things are improving, and will get to the point where they're "good enough" for a big swath of uses. Whereas the four properties above are much more challenging to fit into an Xbox or iOS architecture.
Sockets are not a new technology. Wrapping sockets in a bunch of overhead and taking away UDP isn't new technology. No smooth scrolling on a PC with a graphics card an inch thick strikes me as a very poor job. But it will be hailed as a "step forwward" because it's in the browser space (which has no standards).
The Browser is a massive step forward in four key areas: 1) Zero-pain installation (no steps, no wait to download) 2) Zero-friction sharing (paste a url to any resource within the app/game) 3) Zero-friction upgrading (happens automatically. depending on architecture, no need to even reload the app) 4) Largest install base of any platform It's a classic disruptive technology. Yeah the graphics suck. Yeah it's slow. Bu…
Web links are cool. Just about the only redeeming feature of the web. They have absolutely no connection to JavaScript, HTML5 or any of the other hideous complexity you see in the browser.
Browsers are not "zero friction" upgrading. Behaviour changes from version to version. Using Firefox on Linux I have experienced continued breakages. Again, if you had a simple virtual machine it would be simple to port anywhere, and you wouldn't need constant bug fixes.
Your last point has nothing to do with technology. It is simply the result of vendors successfully selling the technology to people. By doing so they've locked other better approaches out of the market due to network effects.
The remainder of your post is the good old "it'll be good enough" attitude. Except it won't ever be as good as it was because people are reliant on benchmarks that make "freight train" style systems look "fast" for through-put code.