BrowserQuest– a massively multiplayer HTML5 (WebSocket + Canvas) game experiment
1–10 of 32 posts
Re: BrowserQuest– a massively multiplayer HTML5 (WebSocket + Canvas) game experiment
#2This has been a long time coming. I am happy to see the implementations of HTML5 technologies that are capable of delivering this kind of experience.
Re: BrowserQuest– a massively multiplayer HTML5 (WebSocket + Canvas) game experiment
#3wow, this is pretty impressive.
Re: BrowserQuest– a massively multiplayer HTML5 (WebSocket + Canvas) game experiment
#4I hope they do a dive into the stack behind this, this is pretty cool.
Re: BrowserQuest– a massively multiplayer HTML5 (WebSocket + Canvas) game experiment
#5I hope they do a dive into the stack behind this, this is pretty cool.
Here you go:
Re: BrowserQuest– a massively multiplayer HTML5 (WebSocket + Canvas) game experiment
#6I look forward to trying this out with a few friends from college who were mildly addicted to simple games like Dwarf Fortress and Zelda. Any excuse for old school multiplayer gaming is a good one.
Re: BrowserQuest– a massively multiplayer HTML5 (WebSocket + Canvas) game experiment
#7Re: BrowserQuest– a massively multiplayer HTML5 (WebSocket + Canvas) game experiment
#8what's the ??? quest?
Re: BrowserQuest– a massively multiplayer HTML5 (WebSocket + Canvas) game experiment
#9I look forward to trying this out with a few friends from college who were mildly addicted to simple games like Dwarf Fortress and Zelda. Any excuse for old school multiplayer gaming is a good one.
> simple games like Dwarf Fortress
Simple like DF?
Re: BrowserQuest– a massively multiplayer HTML5 (WebSocket + Canvas) game experiment
#10Cool. One of my last big projects was to build an MMO on the web. No flash, and we used Cometd: http://play.parallelkingdom.com/, https://chrome.google.com/webstore/detail/lindbaaodgocnekppl...