Had to read the youtube comments to understand a little what this is about. So it seems to be a suite of tools (Ziva, Speedtree, SyncSketch, Parsec, Eddy, Deep Comp) that's separate from the Unity Editor and aimed towards (film?) artists. I don't know how accessible or useful these will be to most game devs using Unity (apart from maybe Speedtree).
Unity Weta Tools
11–20 of 71 posts
Re: Unity Weta Tools
#12Re: Unity Weta Tools
#13Given how quickly Unreal has taken the (already taxed) VFX space by storm, they are desperately trying to catch up.
Where has unreal take vfx by storm? If you are talking about the live on set screens, that is a very tiny and exotic use case.
Re: Unity Weta Tools
#14Given how quickly Unreal has taken the (already taxed) VFX space by storm, they are desperately trying to catch up.
Where has unreal take vfx by storm? If you are talking about the live on set screens, that is a very tiny and exotic use case.
So instead, fwiw, anecdote: I work for a film production company and we ingest assets all the time from high end VFX houses. It's always from Unreal / used in Unreal in my experience. That's in LA/ Hollywood and high end productions. For all I know they use a lot of Unity in Bollywood or Europe.
Re: Unity Weta Tools
#15Given how quickly Unreal has taken the (already taxed) VFX space by storm, they are desperately trying to catch up.
Where has unreal take vfx by storm? If you are talking about the live on set screens, that is a very tiny and exotic use case.
Re: Unity Weta Tools
#16Had to read the youtube comments to understand a little what this is about. So it seems to be a suite of tools (Ziva, Speedtree, SyncSketch, Parsec, Eddy, Deep Comp) that's separate from the Unity Editor and aimed towards (film?) artists. I don't know how accessible or useful these will be to most game devs using Unity (apart from maybe Speedtree).
Re: Unity Weta Tools
#17Earlier quoted context omitted.
Where has unreal take vfx by storm? If you are talking about the live on set screens, that is a very tiny and exotic use case.
Not to mention most of those use ILM Stagecraft which, despite being Unreal-based in its first version, has been using a custom engine for some time now.
Re: Unity Weta Tools
#18Given how quickly Unreal has taken the (already taxed) VFX space by storm, they are desperately trying to catch up.
Where has unreal take vfx by storm? If you are talking about the live on set screens, that is a very tiny and exotic use case.
Re: Unity Weta Tools
#19Earlier quoted context omitted.
Not to mention most of those use ILM Stagecraft which, despite being Unreal-based in its first version, has been using a custom engine for some time now.
Do you have source? From what I heard last, they're using a heavily modified version of Unreal.
Re: Unity Weta Tools
#20Earlier quoted context omitted.
Where has unreal take vfx by storm? If you are talking about the live on set screens, that is a very tiny and exotic use case.
Unreal is used by all the major VFX vendors whether it be for virtual production, previz or final frame rendering.
I haven't heard of anyone using unreal for final frame rendering in film.