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Unity Weta Tools

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Re: Unity Weta Tools

#11
post #6

Had to read the youtube comments to understand a little what this is about. So it seems to be a suite of tools (Ziva, Speedtree, SyncSketch, Parsec, Eddy, Deep Comp) that's separate from the Unity Editor and aimed towards (film?) artists. I don't know how accessible or useful these will be to most game devs using Unity (apart from maybe Speedtree).

They aren't really targeting gamedevs here. Both Unity and Unreal have been trying to win over Hollywood for a while now.

Re: Unity Weta Tools

#12
This seems to be the shop that developed the loki physics simulation interface. I'm looking for that and don't see it here, just seems like they're throwing that brand name around for general purpose animation tools.

Re: Unity Weta Tools

#13

Given how quickly Unreal has taken the (already taxed) VFX space by storm, they are desperately trying to catch up.

Where has unreal take vfx by storm? If you are talking about the live on set screens, that is a very tiny and exotic use case.

Search YouTube for "Unreal" film previews. There are so many out there that were all realized with the Unreal engine. Maybe it's the algorithm, but all I see is stuff done in Unreal and I haven't seen anything done in Unity.

Re: Unity Weta Tools

#14

Given how quickly Unreal has taken the (already taxed) VFX space by storm, they are desperately trying to catch up.

Where has unreal take vfx by storm? If you are talking about the live on set screens, that is a very tiny and exotic use case.

I tried to find data but couldn't quickly, so maybe someone else can find a comparison study.

So instead, fwiw, anecdote: I work for a film production company and we ingest assets all the time from high end VFX houses. It's always from Unreal / used in Unreal in my experience. That's in LA/ Hollywood and high end productions. For all I know they use a lot of Unity in Bollywood or Europe.

Re: Unity Weta Tools

#15

Given how quickly Unreal has taken the (already taxed) VFX space by storm, they are desperately trying to catch up.

Where has unreal take vfx by storm? If you are talking about the live on set screens, that is a very tiny and exotic use case.

Not to mention most of those use ILM Stagecraft which, despite being Unreal-based in its first version, has been using a custom engine for some time now.

Re: Unity Weta Tools

#16
post #6

Had to read the youtube comments to understand a little what this is about. So it seems to be a suite of tools (Ziva, Speedtree, SyncSketch, Parsec, Eddy, Deep Comp) that's separate from the Unity Editor and aimed towards (film?) artists. I don't know how accessible or useful these will be to most game devs using Unity (apart from maybe Speedtree).

Ziva has runtimes in Unity and Unreal Engine.

Re: Unity Weta Tools

#17
post #15

Earlier quoted context omitted.

Where has unreal take vfx by storm? If you are talking about the live on set screens, that is a very tiny and exotic use case.

Not to mention most of those use ILM Stagecraft which, despite being Unreal-based in its first version, has been using a custom engine for some time now.

Do you have source? From what I heard last, they're using a heavily modified version of Unreal.

Re: Unity Weta Tools

#18

Given how quickly Unreal has taken the (already taxed) VFX space by storm, they are desperately trying to catch up.

Where has unreal take vfx by storm? If you are talking about the live on set screens, that is a very tiny and exotic use case.

Unreal is used by all the major VFX vendors whether it be for virtual production, previz or final frame rendering.

Re: Unity Weta Tools

#19
post #15

Earlier quoted context omitted.

Not to mention most of those use ILM Stagecraft which, despite being Unreal-based in its first version, has been using a custom engine for some time now.

Do you have source? From what I heard last, they're using a heavily modified version of Unreal.

I heard as well that they moved away to custom software.

Re: Unity Weta Tools

#20

Earlier quoted context omitted.

Where has unreal take vfx by storm? If you are talking about the live on set screens, that is a very tiny and exotic use case.

Unreal is used by all the major VFX vendors whether it be for virtual production, previz or final frame rendering.

Where are you getting this information? Not only have I never heard of this, "the major VFX vendors" don't really do 'virtual production' or previz, with the exception of the ILM stagecraft stuff.

I haven't heard of anyone using unreal for final frame rendering in film.

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