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Magnificent looking HTML5 game - "Project Blaze Zero"

scirra.com

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Re: Magnificent looking HTML5 game - "Project Blaze Zero"

#11
post #9
post #7

Devil's advocate: 1. What's the advantage of doing this in HTML5 vs Flash? This is not a game I can play on a touch screen device. 2. Why should customers get excited about a game that would have looked pretty average even in the 1990s? Nobody cares that it's HTML5.

On my computer, this game seems to run at a much higher framerate/smoothness rate than anything I've ever seen in a Flash game. I could just perceiving that because I'm an HTML5 nerd though.

This game uses WebGL, so it should run faster than anything software rendered

Re: Magnificent looking HTML5 game - "Project Blaze Zero"

#12
post #10
post #7

Devil's advocate: 1. What's the advantage of doing this in HTML5 vs Flash? This is not a game I can play on a touch screen device. 2. Why should customers get excited about a game that would have looked pretty average even in the 1990s? Nobody cares that it's HTML5.

What would be the advantage of doing this in Flash instead of HTML5?

Flash is more widely supported

Re: Magnificent looking HTML5 game - "Project Blaze Zero"

#16

Dumb question -- is it possible to win? I can't beat the boss. :)

I was about to ask this question. I also can't figure out if the powerups stack or if they're distinct. I wonder if it's possible to win if you get all of the powerups without dying.

Re: Magnificent looking HTML5 game - "Project Blaze Zero"

#17
post #16

Dumb question -- is it possible to win? I can't beat the boss. :)

I was about to ask this question. I also can't figure out if the powerups stack or if they're distinct. I wonder if it's possible to win if you get all of the powerups without dying.

Yeah, the blue laser feels more powerful than the third wide powerup.. but there's a point with the boss where the only place you can be without any chance of getting hit is off to the side, so I bet the third powerup is good for that. (If you don't hit the boss, it doesn't change firing pattern.)

Re: Magnificent looking HTML5 game - "Project Blaze Zero"

#18
post #16

Earlier quoted context omitted.

I was about to ask this question. I also can't figure out if the powerups stack or if they're distinct. I wonder if it's possible to win if you get all of the powerups without dying.

Yeah, the blue laser feels more powerful than the third wide powerup.. but there's a point with the boss where the only place you can be without any chance of getting hit is off to the side, so I bet the third powerup is good for that. (If you don't hit the boss, it doesn't change firing pattern.)

Yes. There are at least two places you can just park the fighter during the boss.

Re: Magnificent looking HTML5 game - "Project Blaze Zero"

#19
post #16

Earlier quoted context omitted.

I was about to ask this question. I also can't figure out if the powerups stack or if they're distinct. I wonder if it's possible to win if you get all of the powerups without dying.

Yeah, the blue laser feels more powerful than the third wide powerup.. but there's a point with the boss where the only place you can be without any chance of getting hit is off to the side, so I bet the third powerup is good for that. (If you don't hit the boss, it doesn't change firing pattern.)

Ah, I just won. Pretty sure the trick is indeed to not die while collecting powerups, and then not die while fighting the boss; I didn't lose any lives. I had to use all three bombs on the boss, there seem to be three places where there's no way to avoid a hit without the bomb.

Re: Magnificent looking HTML5 game - "Project Blaze Zero"

#20

Earlier quoted context omitted.

Flash is more widely supported

Do you have a source for that? Interesting in seeing.

I just looked up analytics of a very popular website (13M monthly)

Flash is supported by 93% of the visitors.

HTML5 = 50%.

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