It's early days and looking for feedback :-)
Pretty slick, any options for more token icons? Only 4 appear
otherwise the search is nice, though not having anything under 'goblin' is pretty unfortunate
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It's early days and looking for feedback :-)
Pretty slick, any options for more token icons? Only 4 appear
otherwise the search is nice, though not having anything under 'goblin' is pretty unfortunate
It's early days and looking for feedback :-)
It took me a little while to figure out that the "Select" tool only selects tokens, not walls. Renaming it to "select tokens" or grouping with the token buttons would help. It's not clear to me what the "radius" of a token is for. At least D&D 5e is played in a non-euclidean space where the diagonal of a 5ft square is the same length as the edges, so a "circle" looks the same as a square. A D&D monster that can attac…
It's early days and looking for feedback :-)
My primary problem with it seems like you can't move a wall after its placed. Deleting and redrawing instead isn't the biggest deal breaker if it's basically a seamless operation.
As a stopgap I would recommend adding keyboard shortcuts for your tools. If I could 1,2,3,4 to activate those buttons or even Q, W, E, R it would I'd probably have used this for a few hours tonight, haha.
Great work, I think this is a waypoint on the path to a really useful tool, thank you for sharing it.
It's early days and looking for feedback :-)
It took me a little while to figure out that the "Select" tool only selects tokens, not walls. Renaming it to "select tokens" or grouping with the token buttons would help. It's not clear to me what the "radius" of a token is for. At least D&D 5e is played in a non-euclidean space where the diagonal of a 5ft square is the same length as the edges, so a "circle" looks the same as a square. A D&D monster that can attac…
The funky diagonals you're describing are an optional variant rule that's often used to simplify movement, but I've never seen a group that measures spell effects with that rule.
The drag function is quite janky insofar as you need to drag then release on an object, then click again to place. It should probably be either click once or hold down lmb.
Being able to import your own images if probably the most essential feature you could add.