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My mate is making a tool for DnD players to quickly visualise scenarios

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Re: My mate is making a tool for DnD players to quickly visualise scenarios

#5
Well, this already succeeds at the first hurdle a lot of these TTRPG mapping tools fail on - making it extremely easy to add and remove arbitrary segments of wall. With that, a floor layer, and a bigger icon library this would be able to pretty easily replicate a lot of early D&D maps.

Re: My mate is making a tool for DnD players to quickly visualise scenarios

#6
>This app is in Beta - we are adding new features and making improvements every day. If you have any suggestions for improvements, please let us know!

How exactly though?

Wish there was some kind of link on the message where you can submit feedback.

Re: My mate is making a tool for DnD players to quickly visualise scenarios

#7
post #2

It's early days and looking for feedback :-)

Tokens and very basic walls with flawless click drag seems like all you need to make useful tool eventually, but...

Windows, Firefox 99.0.1. Click drag on tokens is inconsistent and broken, and the edit token popup shows up on mouse-down, I'd expect it on click (down + up on same token) and not show at all if I drag.

Re: My mate is making a tool for DnD players to quickly visualise scenarios

#8
post #2

It's early days and looking for feedback :-)

on firefox the drag detection is broken- once you drag, it sticks to the cursor until you click again, instead of on mouseup like you'd expect- seems like part of the drag event is captured by an offscreen element or something?

also the sign given by the 'angle' readout for shapes seems a bit odd

Re: My mate is making a tool for DnD players to quickly visualise scenarios

#9
post #2

It's early days and looking for feedback :-)

It took me a little while to figure out that the "Select" tool only selects tokens, not walls. Renaming it to "select tokens" or grouping with the token buttons would help.

It's not clear to me what the "radius" of a token is for. At least D&D 5e is played in a non-euclidean space where the diagonal of a 5ft square is the same length as the edges, so a "circle" looks the same as a square. A D&D monster that can attack adjacent spaces can attack all 8 adjacent spaces; a monster with 10ft reach can attack anywhere in the 5×5 square centred on themselves. As a result, your "10ft" radius highlights too few squares, your "15ft" radius highlights too many.

Of course, D&D is not the only game in town, and other systems (or even older versions of D&D) may have different rules you're more familiar with, so this isn't necessarily a "bug" but I figured I should mention it.

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