My mate is making a tool for DnD players to quickly visualise scenarios
1–10 of 32 posts
Re: My mate is making a tool for DnD players to quickly visualise scenarios
#2Re: My mate is making a tool for DnD players to quickly visualise scenarios
#3It's early days and looking for feedback :-)
Re: My mate is making a tool for DnD players to quickly visualise scenarios
#4Re: My mate is making a tool for DnD players to quickly visualise scenarios
#5Re: My mate is making a tool for DnD players to quickly visualise scenarios
#6How exactly though?
Wish there was some kind of link on the message where you can submit feedback.
Re: My mate is making a tool for DnD players to quickly visualise scenarios
#7It's early days and looking for feedback :-)
Windows, Firefox 99.0.1. Click drag on tokens is inconsistent and broken, and the edit token popup shows up on mouse-down, I'd expect it on click (down + up on same token) and not show at all if I drag.
Re: My mate is making a tool for DnD players to quickly visualise scenarios
#8It's early days and looking for feedback :-)
also the sign given by the 'angle' readout for shapes seems a bit odd
Re: My mate is making a tool for DnD players to quickly visualise scenarios
#9It's early days and looking for feedback :-)
It's not clear to me what the "radius" of a token is for. At least D&D 5e is played in a non-euclidean space where the diagonal of a 5ft square is the same length as the edges, so a "circle" looks the same as a square. A D&D monster that can attack adjacent spaces can attack all 8 adjacent spaces; a monster with 10ft reach can attack anywhere in the 5×5 square centred on themselves. As a result, your "10ft" radius highlights too few squares, your "15ft" radius highlights too many.
Of course, D&D is not the only game in town, and other systems (or even older versions of D&D) may have different rules you're more familiar with, so this isn't necessarily a "bug" but I figured I should mention it.