Plink, a multiplayer HTML5 music game
11–20 of 75 posts
It felt out of sync. I could move up and down, and clicking made the circles solid, and there were some other players, and some sounds. I suppose moving up and down and clicking changes the sound, but I'm not sure how.
Re: Plink, a multiplayer HTML5 music game
#12This is amazing, and not only as a demo of the API. I was waiting for a uniform raw audio standard to be implemented by all browsers, but after this I'm motivated to start playing around now. There are so many interesting possibilities for musical improvisation interfaces.
Re: Plink, a multiplayer HTML5 music game
#13I wonder whether, if there were all 12 tones on the Western 12-tone scale, it be more cacophonous. Somehow, with two octaves of only white notes, as it were, and the tendency of users to move about constantly (because it looks pretty and you get the exciting perceptual feedback of changing the sounds), most of it doesn't sound bad. Great idea.
Re: Plink, a multiplayer HTML5 music game
#14I love it. I'm musically challenged but feel like I can actually make reasonably not-horrible music. And it's like a video game. Love it!
Re: Plink, a multiplayer HTML5 music game
#15Very cool. This reminds me a lot of playing around on a korg kaossilator, a very nifty toy with an xy pad where you can pick a scale, bpm and an "instrument" and jam away without worrying about hitting wrong notes.
Re: Plink, a multiplayer HTML5 music game
#16Just played this for 5 minutes. Absolutely fantastic! I had a riot, and seemed to play some music with other people. Really cool!
Re: Plink, a multiplayer HTML5 music game
#17This is surprisingly addictive and the music actually sounds cool too. It would be nice to hit notes without sliding though.
Re: Plink, a multiplayer HTML5 music game
#18Super fun. I'd like to see some keyboard suport, like up and down arrow keys and space bar to play a note.
Re: Plink, a multiplayer HTML5 music game
#19Super fun. I'd like to see some keyboard suport, like up and down arrow keys and space bar to play a note.
And maybe keyboard support for 'notes' - every letter on the keyboard assigned to ABCDEFG and the black notes in between. Then you could, say, plug in a written text and see what happens.
Re: Plink, a multiplayer HTML5 music game
#20"Oops! Your browser doesn't support Web Audio."
Meanwhile, Adobe just announced that the Unreal Engine runs in Flash Player 11. That's AAA quality 3d gaming in the browser (and not just Chrome). I am so bored with "HTML 5" game (that aren't even HTML 5 official spec) announcements getting such a ridiculous amount of play.
Imagine if someone went out to E3 in 2011 and announced that they just came up with this crazy TV game concept called Pong, but it only works on Magnavox TVs. Absolutely no one would care.