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Plink, a multiplayer HTML5 music game

labs.dinahmoe.com

11–20 of 75 posts

Re: Plink, a multiplayer HTML5 music game

#12
This is amazing, and not only as a demo of the API. I was waiting for a uniform raw audio standard to be implemented by all browsers, but after this I'm motivated to start playing around now. There are so many interesting possibilities for musical improvisation interfaces.

Re: Plink, a multiplayer HTML5 music game

#13
I wonder whether, if there were all 12 tones on the Western 12-tone scale, it be more cacophonous. Somehow, with two octaves of only white notes, as it were, and the tendency of users to move about constantly (because it looks pretty and you get the exciting perceptual feedback of changing the sounds), most of it doesn't sound bad. Great idea.

Re: Plink, a multiplayer HTML5 music game

#19

Super fun. I'd like to see some keyboard suport, like up and down arrow keys and space bar to play a note.

And maybe keyboard support for 'notes' - every letter on the keyboard assigned to ABCDEFG and the black notes in between. Then you could, say, plug in a written text and see what happens.

Re: Plink, a multiplayer HTML5 music game

#20
"Oops! Your browser doesn't support Web Audio."

Meanwhile, Adobe just announced that the Unreal Engine runs in Flash Player 11. That's AAA quality 3d gaming in the browser (and not just Chrome). I am so bored with "HTML 5" game (that aren't even HTML 5 official spec) announcements getting such a ridiculous amount of play.

Imagine if someone went out to E3 in 2011 and announced that they just came up with this crazy TV game concept called Pong, but it only works on Magnavox TVs. Absolutely no one would care.

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