Adventuron – Text Adventure Authoring in the Browser
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Re: Adventuron – Text Adventure Authoring in the Browser
#12Re: Adventuron – Text Adventure Authoring in the Browser
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#15This is ridiculously awesome. But I can’t do graphics. Can we use AI to generate graphics based on the descriptions, and do it in pixel art style?
There's a notebook too, if you're curious
Re: Adventuron – Text Adventure Authoring in the Browser
#16Any recommendations for games made with this engine?
https://okfeather.itch.io/feathery-christmas
It's a ~1/2 hour playthrough, with music and graphics, and the source is on github:
Re: Adventuron – Text Adventure Authoring in the Browser
#17Earlier quoted context omitted.
Would be great if there were files available for the Z-machine that played out the original Edward Packard CYOA series, like Through The Black Hole, e.g.
They're not available for sale, but you can find them all as clickable epubs. (Any device that can run a Z-machine can run an epub reader just as easily.)
Re: Adventuron – Text Adventure Authoring in the Browser
#18Earlier quoted context omitted.
They're not available for sale, but you can find them all as clickable epubs. (Any device that can run a Z-machine can run an epub reader just as easily.)
Any modern device will run both, but Infocom's Z-machine ran on old 8-bit home computers. Even if you ignore EPUB's image support (which includes the complicated SVG format), EPUB is zipped XHTML+CSS. I'd be very surprised if you could fit a parser and renderer for all that in the limited RAM they had available.
It's 2020 and an RPI or an ESP32 are dirt cheap, and you can get a 486 machine even for free.
Re: Adventuron – Text Adventure Authoring in the Browser
#19This is ridiculously awesome. But I can’t do graphics. Can we use AI to generate graphics based on the descriptions, and do it in pixel art style?