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Adventuron – Text Adventure Authoring in the Browser

adventuron.io

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Re: Adventuron – Text Adventure Authoring in the Browser

#15

This is ridiculously awesome. But I can’t do graphics. Can we use AI to generate graphics based on the descriptions, and do it in pixel art style?

we're not far away :) https://twitter.com/nshepperd1/status/1446004530433323018

There's a notebook too, if you're curious

Re: Adventuron – Text Adventure Authoring in the Browser

#16

Any recommendations for games made with this engine?

I can recommend ours:

https://okfeather.itch.io/feathery-christmas

It's a ~1/2 hour playthrough, with music and graphics, and the source is on github:

https://github.com/okfeather/feathery_christmas

Re: Adventuron – Text Adventure Authoring in the Browser

#17

Earlier quoted context omitted.

Would be great if there were files available for the Z-machine that played out the original Edward Packard CYOA series, like Through The Black Hole, e.g.

They're not available for sale, but you can find them all as clickable epubs. (Any device that can run a Z-machine can run an epub reader just as easily.)

Any modern device will run both, but Infocom's Z-machine ran on old 8-bit home computers. Even if you ignore EPUB's image support (which includes the complicated SVG format), EPUB is zipped XHTML+CSS. I'd be very surprised if you could fit a parser and renderer for all that in the limited RAM they had available.

Re: Adventuron – Text Adventure Authoring in the Browser

#18
post #17

Earlier quoted context omitted.

They're not available for sale, but you can find them all as clickable epubs. (Any device that can run a Z-machine can run an epub reader just as easily.)

Any modern device will run both, but Infocom's Z-machine ran on old 8-bit home computers. Even if you ignore EPUB's image support (which includes the complicated SVG format), EPUB is zipped XHTML+CSS. I'd be very surprised if you could fit a parser and renderer for all that in the limited RAM they had available.

V3 games ran on 8 bit computers, but v5 games (most of modern ones) only run well under a 16 bit one. As for epubs, netbsd runs on Amiga and Classic Mac, and if lynx and unzip work, so do epub files with a crappy script.

It's 2020 and an RPI or an ESP32 are dirt cheap, and you can get a 486 machine even for free.

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