Although libraries like threejs (or softwares like blender) give you so many tools and knobs to play around, I cannot for the life of me make a scene look so great. The lighting, the composition, the textures, the even level of detail… I would recommend everyone try it out for themselves to see what I’m talking about. No matter how much you try, there is always something too dark or light. Always something that looks…
My Room in 3D
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Re: My Room in 3D
#12His portfolio home page is incredible too: https://bruno-simon.com/ It's the website shown on the monitor in the room.
Re: My Room in 3D
#13Apart from Blender, what tools/libraries should I learn to use to do this?
If you want to use TypeScript, and you have time on your hands, maybe look at Babylon.js and compare it to Three.js.
Re: My Room in 3D
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#17Although libraries like threejs (or softwares like blender) give you so many tools and knobs to play around, I cannot for the life of me make a scene look so great. The lighting, the composition, the textures, the even level of detail… I would recommend everyone try it out for themselves to see what I’m talking about. No matter how much you try, there is always something too dark or light. Always something that looks…
I love doing 3D stuff for fun - but like you, everything looks like minecraft blocks from different worlds. Certainly not real.
But if you open Blender and put a couple of cubes in a scene and render it using Cycles (in the Scene tab change the Render Engine dropdown from the default Eevee) then the cubes looks way better: https://imgur.com/a/q9xvZeI
The ambient occlusion, and proper light bouncing and reflections make even the boring-est cubes look pretty good!
Re: My Room in 3D
#18Re: My Room in 3D
#19Earlier quoted context omitted.
Don't be daunted, it just takes time. You'll get faster at it with practice, but the first step is simply brute force, or at least it was for me. Take a picture of something simple, recreate it in 3D with exacting detail. When something doesn't match you drill down, find the optical phenomenon that you weren't modeling correctly, and fix it. That's it. There's no shortcut to being good at this stuff, you just have to…
What are energy conserving materials?
Re: My Room in 3D
#20Although libraries like threejs (or softwares like blender) give you so many tools and knobs to play around, I cannot for the life of me make a scene look so great. The lighting, the composition, the textures, the even level of detail… I would recommend everyone try it out for themselves to see what I’m talking about. No matter how much you try, there is always something too dark or light. Always something that looks…
Second, lighting is a careful balance, but in general, the simpler the rig, the better. Pull an IBL HDR map from somewhere, use a single directional light, and let the bounce lighting do the main work here. Outdoors looks gorgeous and that's a single directional light, and a ton of bounce. And that's the same thing providing the light in this room scene as well.
Third, learn the tricks and technologies. Learn about lightmapping, about shadow mapping, about the different shader tricks, about why real-time transparency is hard. Yes, libraries like Three.JS can abstract over some of this, but some fundamentals in the tech can help you focus on the things that will work, and the things that don't. Simon Schreibt has some excellent guides and tutorials that are artist-focused about tech art.
The lightning here isn't realtime: just a bunch of baked lightmaps fading in and out. Not even SH probes!