Any commercial company building a "metaverse" will to some extent just end up with another walled garden. Which, I suppose, goes against the ideals of a metaverse. Only a fully open source project could give the freedom to do anything in a virtual world. Something you can run yourself, fully modify, and connect to others. Then again, open source gaming isn't a very big scene. Something usable on this scale seems unli…
Despite technically having everything required to tick that box, development is shackled to the funding capability of a single company, land values are extortionary considering the cost of server hosting these days ($300+ for a 'sim' a month, when they shard them up 100s to a server).
The solution has to be a set of standard protocols and interfaces that can be implemented by anyone, just as 'the web' was. Every time I see a 'Secondlife killer' come along I judge it's success at taking out the incumbent on it's openness, and I'm yet to see a real contender.