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Show HN: CS Weapons – Counter-Strike weapon data comparison app

csweapons.com

11–20 of 116 posts

Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#11
post #4

Personally I don't really see the value in comparisons of these primitive statistics like rate of fire/reload time. At a high level everything becomes so highly dimensional that any analysis on this level falls short compared to intuition.

The only useful thing is the recoil pattern, which this site doesn't even have.

Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#12
post #10
post #3

Earlier quoted context omitted.

This looks really great, and shows a lot of polish in its interface. I liked how you had different preset ways of filtering the data (SMGs, Rifles, etc), as well as linkable results pages. Being able to select armor and hit-locations seems to just be a scaling factor, but also was a neat touch. I think there might be some value in adding a duration slider (as an alternative to shot count). Because most items you're c…

Seconded. I've played CS casually for almost two decades now and, although I specific details have changed over time, I never really knew the specifics about how each weapon effected you. For instance, I've always considered the SG553 to be just a less accurate version of the AUG (without actual evidence), but it actually inflicts higher damage and also slows you down a bit. Cool site.

I play it casually and practised a bit with the spray/recoil workshops maps.

Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#13
post #6

I imagine what would totally sell me on it is interactivity with a live game. Imagine if you could hook into the game and show live data on the last kill, where you hit him, how much damage you inflicted and why. Would be really cool, but probably not allowed without getting banned.

Just lookup the spray workshops.

They show that data and you can practise there.

Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#14
post #3

Professional e-sport tournament payouts for Counter-Strike now total nearly $100M; players have everything from huge salaries to sport psychologists, but still no good way of visualising game data. CS Weapons provides information and comparisons on Counter-Strike weapons, featuring real time analysis and calculation of weapon data. Simulations are performed live in the browser and are scenario reactive, dynamically u…

This looks really great, and shows a lot of polish in its interface. I liked how you had different preset ways of filtering the data (SMGs, Rifles, etc), as well as linkable results pages. Being able to select armor and hit-locations seems to just be a scaling factor, but also was a neat touch. I think there might be some value in adding a duration slider (as an alternative to shot count). Because most items you're c…

Some excellent feedback there; thank you! That's not just a pleasantry either - those were seriously insightful comments you made.

Having cost selection is a fantastic idea, especially given the commonly used terminology in the game lends itself nicely ("Eco buy" etc).

Your comment on duration hints at something that I have felt but not articulated in my notes so that was very helpful. Like you mentioned, this is particularly relevant in the SMG category because the amount of rounds they fire in an average engagement is that much higher and the disparity between their rate of fire is greater (the MP9/P90 are in a league of their own in particular).

Lastly, cheers for your other kind words! :)

Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#15
post #6

I imagine what would totally sell me on it is interactivity with a live game. Imagine if you could hook into the game and show live data on the last kill, where you hit him, how much damage you inflicted and why. Would be really cool, but probably not allowed without getting banned.

This probably sounds like an old man but Halo 2 weas doing this back in 2004 when you could immediately after the game get detailed game reports, even available via Rss.

No surprise that Bungie made revolutionary games with Halo (series) and Destiny. Halo 1 was the basis of FPS on the console and Halo 2 was the basis for Xbox live

Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#16
I love CS. I mean I love the franchise as a whole but the original was such a breath of fresh air in what 2000. The gunplay is so good.

It's unfortunate that even today it is impossible to play without hearing 4chan racial slurs for the lulz. Very toxic community.

Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#17
Really well done! Playing around with it a little, the only thing I noticed was it was difficult to see which color meant "better" when comparing values. Maybe add a little checkmark or something if one stat is higher?

Other than that, I love how you don't just compare raw values, but have the ability to select armor/range/etc. That's something I see missing in a lot of similar "comparison" applications.

Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#18

Professional e-sport tournament payouts for Counter-Strike now total nearly $100M; players have everything from huge salaries to sport psychologists, but still no good way of visualising game data. CS Weapons provides information and comparisons on Counter-Strike weapons, featuring real time analysis and calculation of weapon data. Simulations are performed live in the browser and are scenario reactive, dynamically u…

> Professional e-sport tournament payouts for Counter-Strike now total nearly $100M; players have everything from huge salaries to sport psychologists, but still no good way of visualising game data.

Cue "SG was overpowered for five years and nobody noticed" (because real CS players use the AK, not the "cod noob gun").

Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#19

Professional e-sport tournament payouts for Counter-Strike now total nearly $100M; players have everything from huge salaries to sport psychologists, but still no good way of visualising game data. CS Weapons provides information and comparisons on Counter-Strike weapons, featuring real time analysis and calculation of weapon data. Simulations are performed live in the browser and are scenario reactive, dynamically u…

It's cool that you market it as material design and sharable and having a fancy stack... but all I care is whether I get useful info about CS:GO. The ugliest maps programmed for training are more useful imho.

The charts don't help me learn anything about the data more than the table, and the stats like RPM or deploy milliseconds mean nothing to me. If you ask CS players how they learn timing, it's usually mouse tapping a rhythm from some song.

The key takeaway is that you need creative ways to actually help me understand which weapon to pick in which situation.

Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#20

Really well done! Playing around with it a little, the only thing I noticed was it was difficult to see which color meant "better" when comparing values. Maybe add a little checkmark or something if one stat is higher? Other than that, I love how you don't just compare raw values, but have the ability to select armor/range/etc. That's something I see missing in a lot of similar "comparison" applications.

Thanks! Great point on the highlighting; it's a tough balance because I also want to make it look subtle (I'd be worried that an icon would be jarring when there is a sea of them during a comparison) but I'm sure something could be done to improve it. Hmm, perhaps colouring the "best" text with the my accent/success colour (the yellow) rather than, or in addition to, the weapon's name? Something to think about.
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