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Show HN: CS Weapons – Counter-Strike weapon data comparison app

csweapons.com

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Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#2
Professional e-sport tournament payouts for Counter-Strike now total nearly $100M; players have everything from huge salaries to sport psychologists, but still no good way of visualising game data.

CS Weapons provides information and comparisons on Counter-Strike weapons, featuring real time analysis and calculation of weapon data.

Simulations are performed live in the browser and are scenario reactive, dynamically updating based on the part of the body hit, your range from the target and more. Alternate modes such as burst fire and silencers are all supported. Modelling additional aspects like recoil and accuracy with customisable shot intervals is underway.

Technical and design highlights:

- Data-driven Vue PWA.

- Installs to supported devices for a native app experience and works offline; a Service Worker notifies users when an update is available.

- Clean URLs that populate application state to support linking directly to comparisons.

- Device sharing experience using the Web Share API.

- Dynamic SVG charts that react in real time and are fully responsive.

- Immersive chart viewing experience with the Fullscreen API.

- Supporters are rewarded with additional features; as a "Jamstack" application, CS Weapons utilises AWS Lambda to query a membership API using "serverless" functions that are triggered through an Auth0 authentication rule.

- Custom material design built on Vuetify, with its colour palette, typography and user experience lovingly pruned and cared for.

- Blistering performance and load times.

On a personal note, I'm trying to do my best as a new dad, so building this during my free time on top of that, full-time work and a house move has been really challenging and if I'm honest with myself, probably not that healthy. Still, after chipping away at this for so long it feels great to finally put it into the wild across the game's community this week.

Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#3

Professional e-sport tournament payouts for Counter-Strike now total nearly $100M; players have everything from huge salaries to sport psychologists, but still no good way of visualising game data. CS Weapons provides information and comparisons on Counter-Strike weapons, featuring real time analysis and calculation of weapon data. Simulations are performed live in the browser and are scenario reactive, dynamically u…

This looks really great, and shows a lot of polish in its interface. I liked how you had different preset ways of filtering the data (SMGs, Rifles, etc), as well as linkable results pages. Being able to select armor and hit-locations seems to just be a scaling factor, but also was a neat touch.

I think there might be some value in adding a duration slider (as an alternative to shot count). Because most items you're comparing has varying rates of fire (e.g. P90 vs UMP45 vs Mac10), the slower weapons will often show more "damage" (over N shots), whereas the DPS might be similar or vary a lot.

It might also be interesting to have weapon selection filters based on cost -- e.g., comparing rifles and SMGs of similar cost, or things you can buy on the first or second round.

Edit: I also just went to the advanced charts section, encountered your buy-me-a-coffee link. While I personally don't like signing up for additional tiers of access, I think this was a very nicely done way of doing so.

Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#6
I imagine what would totally sell me on it is interactivity with a live game. Imagine if you could hook into the game and show live data on the last kill, where you hit him, how much damage you inflicted and why. Would be really cool, but probably not allowed without getting banned.

Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#7
post #4

Personally I don't really see the value in comparisons of these primitive statistics like rate of fire/reload time. At a high level everything becomes so highly dimensional that any analysis on this level falls short compared to intuition.

It's probably most helpful in terms of having discussions around weapon balancing

Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#8
post #6

I imagine what would totally sell me on it is interactivity with a live game. Imagine if you could hook into the game and show live data on the last kill, where you hit him, how much damage you inflicted and why. Would be really cool, but probably not allowed without getting banned.

In a very recent update, Valve's added what looks like some kind of dashboard to consume game statistics (for a small monthly fee...).

Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#9
post #5

Important factor not shown is avg shot spread, minimum burst till max spread, and how kneeling affects spread, spread after 2 shots, 3 shots, spread while moving. Those are important especially for AK vs other weapons.

Thanks; absolutely! Modelling these additional aspects like recoil and accuracy with customisable shot intervals is underway.

To elaborate, they didn't make it into the initial release as there's a substantial amount of work involved to tie that in dynamically with the data (as each shot is inherently dependant on all the shots before it and the time between them when firing multiple rounds).

I understand how much value this would add to the comparisons, so it's a top priority!

Re: Show HN: CS Weapons – Counter-Strike weapon data comparison app

#10
post #3

Professional e-sport tournament payouts for Counter-Strike now total nearly $100M; players have everything from huge salaries to sport psychologists, but still no good way of visualising game data. CS Weapons provides information and comparisons on Counter-Strike weapons, featuring real time analysis and calculation of weapon data. Simulations are performed live in the browser and are scenario reactive, dynamically u…

This looks really great, and shows a lot of polish in its interface. I liked how you had different preset ways of filtering the data (SMGs, Rifles, etc), as well as linkable results pages. Being able to select armor and hit-locations seems to just be a scaling factor, but also was a neat touch. I think there might be some value in adding a duration slider (as an alternative to shot count). Because most items you're c…

Seconded. I've played CS casually for almost two decades now and, although I specific details have changed over time, I never really knew the specifics about how each weapon effected you. For instance, I've always considered the SG553 to be just a less accurate version of the AUG (without actual evidence), but it actually inflicts higher damage and also slows you down a bit.

Cool site.

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