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Reverse-Engineering NES Tetris to Add Hard Drop

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Re: Reverse-Engineering NES Tetris to Add Hard Drop

#11
post #10

The show piece at the bottom is kinda cheating, right? One of Tetris challenge is to visualize where the piece will land. Nice project never the less.

Depends on what rule book you're using :) Ghost pieces default to `on` in Guideline Tetris.

Re: Reverse-Engineering NES Tetris to Add Hard Drop

#14
post #8

Earlier quoted context omitted.

What browser are you using? Most support animated WebP so you must be using something old?

Safari on macOS doesn't support animated WebP [0] except for Big Sur and later, which is pretty recent. [0] https://caniuse.com/webp

According to that page, Safari for Mac OS is at least one step behind every major browser except IE. I think it's fair to ask whether the images are broken or the Safari release process is broken.

Re: Reverse-Engineering NES Tetris to Add Hard Drop

#16
post #13

Why release a custom patching tool instead of a standard IPS rom patch?

Not as fun :)

Besides, you just need the old and new roms to generate an IPS, eg. https://www.marcrobledo.com/RomPatcher.js/

And someone has already requested this: https://github.com/stevebob/mos6502/issues/1

Re: Reverse-Engineering NES Tetris to Add Hard Drop

#17
post #5

There are a few broken images there; could those be fixed?

The animations use the WebP image format. They work for me in Google Chrome on Android, but some browsers may struggle to display them.

Particularly in the context of low-resolution pixelated graphics using a limited color palette, WebP seems a strictly inferior choice to the universally-supported GIF.

Re: Reverse-Engineering NES Tetris to Add Hard Drop

#18
post #8

Earlier quoted context omitted.

What browser are you using? Most support animated WebP so you must be using something old?

Safari on macOS doesn't support animated WebP [0] except for Big Sur and later, which is pretty recent. [0] https://caniuse.com/webp

Thanks for sharing this website, it's insane how far behind the curve Safari is on... well, every technology.

Re: Reverse-Engineering NES Tetris to Add Hard Drop

#19
post #5

Earlier quoted context omitted.

The animations use the WebP image format. They work for me in Google Chrome on Android, but some browsers may struggle to display them.

Particularly in the context of low-resolution pixelated graphics using a limited color palette, WebP seems a strictly inferior choice to the universally-supported GIF.

Burn all gifs https://burnallgifs.org/archives/

Re: Reverse-Engineering NES Tetris to Add Hard Drop

#20
post #5

Earlier quoted context omitted.

The animations use the WebP image format. They work for me in Google Chrome on Android, but some browsers may struggle to display them.

Particularly in the context of low-resolution pixelated graphics using a limited color palette, WebP seems a strictly inferior choice to the universally-supported GIF.

I mean all the licensing and incompatibility questions aside, one very cool thing about these newer formats is they (intentionally? unintentionally?) reduce our carbon footprint a little bit, by trying to save delivery costs.

It would be pretty neat if my mac could make a thumbnail of a webp on my desktop, though. I mean without installing software, overriding security policies, or turning it into a developer laptop.

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