It's good to know they care about optimization. I had the assumption that all CGI is a rather wasteful practice where you just throw more hardware at the problem.
Pixar's Render Farm
11–20 of 323 posts
Re: Pixar's Render Farm
#12My understanding (I am not an authority) is that for a long time, it has taken Pixar roughly an equal amount of time to render one frame of film. Something on the order of 24 hours. I don’t know what the real units are though (core-hours? machine-hours? simple wall clock?) I am not surprised that they “make the film fit the box”, because managing compute expenditures is such a big deal! (Edit: When I say "simple wall…
Well it can't just be one frame total every 24 hours, because an hour-long film would take 200+ years to render ;)
Re: Pixar's Render Farm
#13My understanding (I am not an authority) is that for a long time, it has taken Pixar roughly an equal amount of time to render one frame of film. Something on the order of 24 hours. I don’t know what the real units are though (core-hours? machine-hours? simple wall clock?) I am not surprised that they “make the film fit the box”, because managing compute expenditures is such a big deal! (Edit: When I say "simple wall…
Wait, what? 24 hours per frame?! At the standard 24fps it takes you 24 days per film second which works out to 473 years for the average 2 hour long film which can't be right.
Re: Pixar's Render Farm
#14My understanding (I am not an authority) is that for a long time, it has taken Pixar roughly an equal amount of time to render one frame of film. Something on the order of 24 hours. I don’t know what the real units are though (core-hours? machine-hours? simple wall clock?) I am not surprised that they “make the film fit the box”, because managing compute expenditures is such a big deal! (Edit: When I say "simple wall…
Well it can't just be one frame total every 24 hours, because an hour-long film would take 200+ years to render ;)
Re: Pixar's Render Farm
#15My understanding (I am not an authority) is that for a long time, it has taken Pixar roughly an equal amount of time to render one frame of film. Something on the order of 24 hours. I don’t know what the real units are though (core-hours? machine-hours? simple wall clock?) I am not surprised that they “make the film fit the box”, because managing compute expenditures is such a big deal! (Edit: When I say "simple wall…
Wait, what? 24 hours per frame?! At the standard 24fps it takes you 24 days per film second which works out to 473 years for the average 2 hour long film which can't be right.
Re: Pixar's Render Farm
#16Earlier quoted context omitted.
Well it can't just be one frame total every 24 hours, because an hour-long film would take 200+ years to render ;)
True. With render farms, when they say X minutes or hours per frame, they mean the time it takes 1 render node to render 1 frame. Of course, they will have lots of render nodes working on a shot at once.
Re: Pixar's Render Farm
#17Earlier quoted context omitted.
Well it can't just be one frame total every 24 hours, because an hour-long film would take 200+ years to render ;)
I’m going to guess they have more than one computer rendering frames at the same time.
Re: Pixar's Render Farm
#18It's good to know they care about optimization. I had the assumption that all CGI is a rather wasteful practice where you just throw more hardware at the problem.
In the end it’s still more profitable to hire performance engineers than hardware. For the last decade I’ve heard the “toss more HW” argument. It hasn’t held because the amount of compute and storage goes up too.
Re: Pixar's Render Farm
#19For those that can't stand Twitter's UI: https://threadreaderapp.com/thread/1345146328058269696.html
Re: Pixar's Render Farm
#20My understanding (I am not an authority) is that for a long time, it has taken Pixar roughly an equal amount of time to render one frame of film. Something on the order of 24 hours. I don’t know what the real units are though (core-hours? machine-hours? simple wall clock?) I am not surprised that they “make the film fit the box”, because managing compute expenditures is such a big deal! (Edit: When I say "simple wall…
Wait, what? 24 hours per frame?! At the standard 24fps it takes you 24 days per film second which works out to 473 years for the average 2 hour long film which can't be right.