Godot is really cool, and is one of the more "open" engines in my opinion. That said, usual disclaimer applies: Godot is _not_ written in Go.
What does that even mean? It's literally open source.
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Godot is really cool, and is one of the more "open" engines in my opinion. That said, usual disclaimer applies: Godot is _not_ written in Go.
What does that even mean? It's literally open source.
Godot is really cool, and is one of the more "open" engines in my opinion. That said, usual disclaimer applies: Godot is _not_ written in Go.
> one of the more "open" engines in my opinion What does that even mean? It's literally open source.
I've started using Godot recently, and I absolutely love it! I've written a lot of words - some of them even here on HN - about my frustrations around Unity, most specifically slow compile times and a poorly-thought-out and hobbled API that always seems to be 20% broken in frustrating ways. Godot fixes so many of the frustrations that I previously had with Unity, and it's such a breath of fresh air! The APIs are gene…
I lightly used Godot before and using GDScript was a bad experience. It has some confusing semantics relating to reference counting and in-place modification (e.g. [0]) that make it really hard to use as a 'real' language (as opposed to small bits of code for scripting). The mitigating factor is that it's got good bindings support and a codebase that's very tractable to poke around in, so you can easily extend it in…
Do you think godot might become the linux of game engines in five or ten years?
I've started using Godot recently, and I absolutely love it! I've written a lot of words - some of them even here on HN - about my frustrations around Unity, most specifically slow compile times and a poorly-thought-out and hobbled API that always seems to be 20% broken in frustrating ways. Godot fixes so many of the frustrations that I previously had with Unity, and it's such a breath of fresh air! The APIs are gene…
> about my frustrations around Unity, most specifically slow compile times... fyi they've added incremental compilation support in 2021!
Godot is really cool, and is one of the more "open" engines in my opinion. That said, usual disclaimer applies: Godot is _not_ written in Go.
> one of the more "open" engines in my opinion What does that even mean? It's literally open source.