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Demo or Die (1995)

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11–19 of 19 posts

Re: Demo or Die (1995)

#11
post #8

The source code (+data) of Second Reality by Future Crew from 1993 is available under an open source license: https://github.com/mtuomi/SecondReality It consists of 32K lines of assembler, 24K lines of C and 2K lines of Pascal. Here is a video of the demo: https://www.youtube.com/watch?v=iw17c70uJes

And here is a video of the making of the demo: https://www.youtube.com/watch?v=LIIBRr31DIU

Re: Demo or Die (1995)

#13

I want this kind of tech enthusiasm back.

The demoscene is still a thing. In fact there are modern demos for retro systems that'll blow your mind. If you want to participate, you need but find an old (or new) computer, get NASM (or an appropriate assembler for its CPU), and start hacking!

Re: Demo or Die (1995)

#14
post #2

Many demos reek of bashful teenage spirit and childlike wonder. May the flame never die!

And a level / plane of software development very far removed from my day-to-day. I wouldn't know how to draw a square in any language I know of, let alone the craziness they end up building!

Re: Demo or Die (1995)

#15
post #13

I want this kind of tech enthusiasm back.

The demoscene is still a thing. In fact there are modern demos for retro systems that'll blow your mind. If you want to participate, you need but find an old (or new) computer, get NASM (or an appropriate assembler for its CPU), and start hacking!

And even fantasy consoles! Pico-8 has the famous (at least in Pico-8 land) demo, Ad Astra. You can even run it straight in your browser here! https://www.lexaloffle.com/bbs/?tid=4050

Re: Demo or Die (1995)

#16
post #2

Many demos reek of bashful teenage spirit and childlike wonder. May the flame never die!

And a level / plane of software development very far removed from my day-to-day. I wouldn't know how to draw a square in any language I know of, let alone the craziness they end up building!

Surely you can at least draw a square whose sides are horizontal and vertical?

Re: Demo or Die (1995)

#17
post #2

Many demos reek of bashful teenage spirit and childlike wonder. May the flame never die!

And a level / plane of software development very far removed from my day-to-day. I wouldn't know how to draw a square in any language I know of, let alone the craziness they end up building!

These days, "draw a square" takes pages of boilerplate while the fancy graphics fit in an incredibly dense line of maths.

Re: Demo or Die (1995)

#19
post #12

If you're interested in the demoscene I would suggest taking a look at http://www.mindcandydvd.com/ Created by Jim Leonard / Trixter and he's done an excellent job. Selected demos from PC and Amiga with top notch production. I highly recommend Volume 3.

I was thinking "I have that" but then you said "Volume 3" and so I learned there are two more volumes to get.

(edit: I see the email is Dan Wright which makes me also remember ordering a CD of MOD/demo music from him at one point in the 90s, by sending a check in the mail. It includes a song by FireLight who is someone you see in Game Credits because of FMOD sound library. I used to chat with him about demos on a telnet BBS.)

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